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My D&D Next Wishlist: Bring back XP for GP!
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<blockquote data-quote="Sadras" data-source="post: 5937858" data-attributes="member: 6688277"><p>We use a system like this already, with a few exceptions. It has taken a long time for us to develop a system that our entire group is comfortable and happy with for both player and DM. </p><p>- Completing Major Quests 40XP Minor Quest 15</p><p>- Character Development 15XP</p><p>- Good roleplaying moment 10XP</p><p>- Encounter New Monster 10 XP plus 5XP per feature of monster (i.e. dragon - flight / claw / tail / breath / resistance / incredible strength...anything interesting in the fight gets an additional 5XP, so something like a dragon could earn you 50XP, only the first time and you dont necessarily have to slay it, but the experience the character gains of encountering should not be lost.</p><p>- Using a skill/power creatively (new way) 10XP</p><p>- New major road travelled, Learning something new about the Land/Monsters/People of Interest, Entering new town for first time - 10XP (as they learn more about the world around them, they grow as characters and that is rewarded/aknowledged threw experience points)</p><p>- Learning about/Using a magic item for the first time (the group) 10XP</p><p>- Interesting, amusing moments during storytelling, not necessarily done by the PCs 5XP, could easily be an NPC moment where they were involved or present (bonus XP essentially)</p><p> </p><p>And the same XPs are earned by all. As the entire group benefits for the experience received by one. The latter was a topic of some dicussion! XPs are only awarded at session end - and everyone takes 20 minutes to recap cool or interesting moments worth XP, so its vetted by all.</p><p> </p><p>Gold for XP would not suit our needs, but it should definitely be there as a possible system. I never much liked the lone monster for XP system. It place much to much reliance on only one of the pillars. 4E nobly tried to change that with social skill challenges and exploration hazards/traps.</p></blockquote><p></p>
[QUOTE="Sadras, post: 5937858, member: 6688277"] We use a system like this already, with a few exceptions. It has taken a long time for us to develop a system that our entire group is comfortable and happy with for both player and DM. - Completing Major Quests 40XP Minor Quest 15 - Character Development 15XP - Good roleplaying moment 10XP - Encounter New Monster 10 XP plus 5XP per feature of monster (i.e. dragon - flight / claw / tail / breath / resistance / incredible strength...anything interesting in the fight gets an additional 5XP, so something like a dragon could earn you 50XP, only the first time and you dont necessarily have to slay it, but the experience the character gains of encountering should not be lost. - Using a skill/power creatively (new way) 10XP - New major road travelled, Learning something new about the Land/Monsters/People of Interest, Entering new town for first time - 10XP (as they learn more about the world around them, they grow as characters and that is rewarded/aknowledged threw experience points) - Learning about/Using a magic item for the first time (the group) 10XP - Interesting, amusing moments during storytelling, not necessarily done by the PCs 5XP, could easily be an NPC moment where they were involved or present (bonus XP essentially) And the same XPs are earned by all. As the entire group benefits for the experience received by one. The latter was a topic of some dicussion! XPs are only awarded at session end - and everyone takes 20 minutes to recap cool or interesting moments worth XP, so its vetted by all. Gold for XP would not suit our needs, but it should definitely be there as a possible system. I never much liked the lone monster for XP system. It place much to much reliance on only one of the pillars. 4E nobly tried to change that with social skill challenges and exploration hazards/traps. [/QUOTE]
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