Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
My D&D Next Wishlist: Bring back XP for GP!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="F700" data-source="post: 5941120" data-attributes="member: 89378"><p>As already mentioned a couple of times, there are very clear rules describing the value of treasure in relation to the challenge of getting it.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Sorry - when you said you brought a wagon, I assumed you meant, y'know...a wagon...not a little Red Flyer.</p><p> </p><p>Oh, but wait...you left your wagon and hirelings 5 miles away at camp. Which means you never addressed the original point that finding a 2000 pound golden throne didn't automatically get 2000 xp for it. Because you had to get it out of the dungeon. Which is why you brought a wagon and hirelings...who are 5 miles away...so, uhm, how are you getting this 2000 pound throne out of the dungeon and over the 5 miles to your camp? I'll assume you leave it there and then go get your hirelings, and don't make littlers to transport it because like you told me "that's amatuer". And of course after you left the dungeon to get your hirelings and wagons (which are obviously off-road 4 wheel drive wagons), and returned to the dungeon, you are able to teleport the 2000 pound throne out of the dungeon and into your wagon with no problem. No, wait, your wagon is a magic shrinking wagon that can easily navigate the 10 foot wide corridors of the dungeon. And it's pulled by your hirelings, who can pull it up stairs, and ladders, and over pits. And it never gets a broken wheel, because that would be the DM cheating.</p><p> </p><p>Oh, yeah, and the treasure is all right where you left it because living dungeon design be damned.</p><p> </p><p> </p><p></p><p> </p><p>Yes, ignore the loyalty rules because your hirelings would NEVER consider betraying you. EVER. Regardless of whatever situation you put them in. Like leaving them to fend for themselves in a dangerous environment.</p><p> </p><p></p><p> </p><p>Many random encounters might not be combat encounters. You could potentially roll a random encounter with a dwarf with bad gas. Many published modules had their own custom random encounter tables, and many, many of them were in fact combat encounters. And in AD&D players played their hirelings, or were expected to, so those random encounters with your hirelings might or might not be played off camera.</p><p> </p><p></p><p> </p><p>Depends how big it is. ToEE was pretty darn big, and yes, we certainly spent more than 5 nights in it. Do we never come out? We came out a couple times, but also spent nights camped out in a secured room, with someone standing guard, hoping we wouldn't get random encounters. </p><p> </p><p>I don't know who told you that can never happen and that you'll get killed that way. There's actually quite a bit written about it in AD&D and even some spells specifically designed to facilitate the practice.</p><p> </p><p>Did we fall back and, oh look, there's a camp right there? Not often, like I said. We had a DM who kinda figured that once someone noticed the guards we killed were dead, that they'd be replaced, defenses would be increased, and the whole place would be on general alert. That's living dungeon design. Admittedly, it made it harder to stroll around dungeons with our Little Red Flyers stealing sofas to sell at the used furniture store, but in the end I feel it was worth it.</p><p> </p><p>Why were we gone so long? Have you seen the size of the Temple of Elemental Evil? It's kinda big.</p><p> </p><p>It's not me pretending that we had the sense of concussed badgers (which I have no experience with because we always coup de graced any badgers that dropped below 0 hp from non-lethal damage), we just had what was either a really great DM, or a DM that I thought was the standard. A DM who didn't hand waive everything that was slightly inconvenient, or simply let us have our way because he couldn't be bothered to re-evaluate the adventure according to our actions, or evaluated the scenario impartially and logically. I thought a DM who made the game fun and challenging was the base expectation.</p><p> </p><p></p><p> </p><p>Right, it's not, because, y'know...the rules. Never saw a DM deny someone a level. See above for why that might be. Hint: It's something to do with having a DM who functions according to the guidelines given in the rules.</p><p> </p><p></p><p> </p><p>I've never had a problem with the content in the AD&D DMG. Never found it antagonistic, never found my DM adversarial, was never adversarial in my DMing. Never had anyone lose bladder control, cry, or rage quit at my table. I remember some spirited debates, differences of opinion, rules discussions, all of it civil and friendly. It was awesome. </p><p> </p><p></p><p> </p><p>It's not arbitrary. There are guidlines for it. Guidelines...rules...written before anyone even played. </p><p> </p><p>It was clearly stated why that treasure might not be counted as xp. A 20th level wizard stealing dinnerware from 20 kobolds isn't really being challenged. As per the rules. The guys killing the dragon, probably challenged. It has nothing to do with whether the monster was killed first. It has to do with whether or not the monster was a challenge.</p><p> </p><p></p><p> </p><p>AD&D didn't really advance slowly. You just had to realize everything wasn't going to be handed to you on an electrum plate and you'd actually have to earn your levels.</p></blockquote><p></p>
[QUOTE="F700, post: 5941120, member: 89378"] As already mentioned a couple of times, there are very clear rules describing the value of treasure in relation to the challenge of getting it. Sorry - when you said you brought a wagon, I assumed you meant, y'know...a wagon...not a little Red Flyer. Oh, but wait...you left your wagon and hirelings 5 miles away at camp. Which means you never addressed the original point that finding a 2000 pound golden throne didn't automatically get 2000 xp for it. Because you had to get it out of the dungeon. Which is why you brought a wagon and hirelings...who are 5 miles away...so, uhm, how are you getting this 2000 pound throne out of the dungeon and over the 5 miles to your camp? I'll assume you leave it there and then go get your hirelings, and don't make littlers to transport it because like you told me "that's amatuer". And of course after you left the dungeon to get your hirelings and wagons (which are obviously off-road 4 wheel drive wagons), and returned to the dungeon, you are able to teleport the 2000 pound throne out of the dungeon and into your wagon with no problem. No, wait, your wagon is a magic shrinking wagon that can easily navigate the 10 foot wide corridors of the dungeon. And it's pulled by your hirelings, who can pull it up stairs, and ladders, and over pits. And it never gets a broken wheel, because that would be the DM cheating. Oh, yeah, and the treasure is all right where you left it because living dungeon design be damned. Yes, ignore the loyalty rules because your hirelings would NEVER consider betraying you. EVER. Regardless of whatever situation you put them in. Like leaving them to fend for themselves in a dangerous environment. Many random encounters might not be combat encounters. You could potentially roll a random encounter with a dwarf with bad gas. Many published modules had their own custom random encounter tables, and many, many of them were in fact combat encounters. And in AD&D players played their hirelings, or were expected to, so those random encounters with your hirelings might or might not be played off camera. Depends how big it is. ToEE was pretty darn big, and yes, we certainly spent more than 5 nights in it. Do we never come out? We came out a couple times, but also spent nights camped out in a secured room, with someone standing guard, hoping we wouldn't get random encounters. I don't know who told you that can never happen and that you'll get killed that way. There's actually quite a bit written about it in AD&D and even some spells specifically designed to facilitate the practice. Did we fall back and, oh look, there's a camp right there? Not often, like I said. We had a DM who kinda figured that once someone noticed the guards we killed were dead, that they'd be replaced, defenses would be increased, and the whole place would be on general alert. That's living dungeon design. Admittedly, it made it harder to stroll around dungeons with our Little Red Flyers stealing sofas to sell at the used furniture store, but in the end I feel it was worth it. Why were we gone so long? Have you seen the size of the Temple of Elemental Evil? It's kinda big. It's not me pretending that we had the sense of concussed badgers (which I have no experience with because we always coup de graced any badgers that dropped below 0 hp from non-lethal damage), we just had what was either a really great DM, or a DM that I thought was the standard. A DM who didn't hand waive everything that was slightly inconvenient, or simply let us have our way because he couldn't be bothered to re-evaluate the adventure according to our actions, or evaluated the scenario impartially and logically. I thought a DM who made the game fun and challenging was the base expectation. Right, it's not, because, y'know...the rules. Never saw a DM deny someone a level. See above for why that might be. Hint: It's something to do with having a DM who functions according to the guidelines given in the rules. I've never had a problem with the content in the AD&D DMG. Never found it antagonistic, never found my DM adversarial, was never adversarial in my DMing. Never had anyone lose bladder control, cry, or rage quit at my table. I remember some spirited debates, differences of opinion, rules discussions, all of it civil and friendly. It was awesome. It's not arbitrary. There are guidlines for it. Guidelines...rules...written before anyone even played. It was clearly stated why that treasure might not be counted as xp. A 20th level wizard stealing dinnerware from 20 kobolds isn't really being challenged. As per the rules. The guys killing the dragon, probably challenged. It has nothing to do with whether the monster was killed first. It has to do with whether or not the monster was a challenge. AD&D didn't really advance slowly. You just had to realize everything wasn't going to be handed to you on an electrum plate and you'd actually have to earn your levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My D&D Next Wishlist: Bring back XP for GP!
Top