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My D&D Next Wishlist: Bring back XP for GP!
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<blockquote data-quote="F700" data-source="post: 5941300" data-attributes="member: 89378"><p>Not in the least.</p><p> </p><p>AD&D DMG pgs 104 - 105 outlines 6 different example scenarios featuring monsters of various intelligence and provides 2 different examples for each demonstrating how the behavior of those monsters or the scenario would be different were the party to disengage the encounter and then later return. </p><p> </p><p>Which means dungeons in D&D were always meant to be living environments. Which means returning to, or taking your time in, a dungeon to loot every last scrap of potentially sellable item, was never the intent.</p><p> </p><p>Which means xp for gp is reasonable, because any dungeon is going to have a reasonable amount of treasure which can be recovered.</p><p> </p><p>Also means fears of players "Greyhawking" it are unfounded, because played with the spirit intended players wouldn't be able to turn every last spoon into xp.</p><p> </p><p>And even if they did, the DM would have the authority to rule that the gp acquired wasn't eligible as xp, or could deny the pcs leveling.</p><p> </p><p>So when you consider all the factors involved it's a perfectly viable system.</p><p> </p><p>Point being, would gp for xp work with 5e? </p><p> </p><p>Yes, yes it could. And many people find the idea desirable.</p></blockquote><p></p>
[QUOTE="F700, post: 5941300, member: 89378"] Not in the least. AD&D DMG pgs 104 - 105 outlines 6 different example scenarios featuring monsters of various intelligence and provides 2 different examples for each demonstrating how the behavior of those monsters or the scenario would be different were the party to disengage the encounter and then later return. Which means dungeons in D&D were always meant to be living environments. Which means returning to, or taking your time in, a dungeon to loot every last scrap of potentially sellable item, was never the intent. Which means xp for gp is reasonable, because any dungeon is going to have a reasonable amount of treasure which can be recovered. Also means fears of players "Greyhawking" it are unfounded, because played with the spirit intended players wouldn't be able to turn every last spoon into xp. And even if they did, the DM would have the authority to rule that the gp acquired wasn't eligible as xp, or could deny the pcs leveling. So when you consider all the factors involved it's a perfectly viable system. Point being, would gp for xp work with 5e? Yes, yes it could. And many people find the idea desirable. [/QUOTE]
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