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My D&D Next Wishlist: Bring back XP for GP!
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<blockquote data-quote="F700" data-source="post: 5941328" data-attributes="member: 89378"><p>I think his intention was "If the DMG had ways of generating random dungeons, those dungeons couldn't be expected to be living environments due to their not having been planned or thought out beforehand."</p><p> </p><p>Or so I construed his intent to be. I don't feel random dungeons make turning the results into a living environment impossible or even difficult.</p><p> </p><p>An important thing to remember about just about every random table in AD&D is that Gygax indicates multiple times that any result you don't like should be ignored.</p><p> </p><p>As much flak as AD&D gets for being DM controlled, it's stated many, many times over that the DM should ignore whatever rule he needs to in order to facilitate gameplay. The sword in AD&D, possibly more than in any other edition, swings both ways.</p></blockquote><p></p>
[QUOTE="F700, post: 5941328, member: 89378"] I think his intention was "If the DMG had ways of generating random dungeons, those dungeons couldn't be expected to be living environments due to their not having been planned or thought out beforehand." Or so I construed his intent to be. I don't feel random dungeons make turning the results into a living environment impossible or even difficult. An important thing to remember about just about every random table in AD&D is that Gygax indicates multiple times that any result you don't like should be ignored. As much flak as AD&D gets for being DM controlled, it's stated many, many times over that the DM should ignore whatever rule he needs to in order to facilitate gameplay. The sword in AD&D, possibly more than in any other edition, swings both ways. [/QUOTE]
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