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My D&D Next Wishlist: Bring back XP for GP!
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<blockquote data-quote="Hussar" data-source="post: 5941502" data-attributes="member: 22779"><p>Where do you think video games learned it from? It's not that my game is videogamey, it's that videogames are Hussary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Funny though how we went from weapons and armor to tables and shackles. Yup, keep shifting those goalposts.</p><p></p><p></p><p></p><p>Ahh, the ad hominem. How I love thee. Cannot actually come up with counters to an argument? No problem, just attack the poster. Yup. Hey, you're the one taking donkeys into dungeons. That's an amateur mistake. Something you'd likely only do once because, as you rightly point out, the rules make it extremely difficult.</p><p></p><p>But, hey, as the wise man says, play what you like. There's obviously more than enough players out there who have no problems with being led around by the nose and beaten with the DM authority stick whenever they step out of line. I prefer players who are more proactive and creative personally and I don't mind when they go out of their way to maximize their effectiveness. Power gamers? Pshaw. Not a problem. They all become monster kibble easily enough. </p><p></p><p>All I know is that when we were 12 years old, we figured the solution to these issues. Maximize profit for fastest advance. Who cares if you sell those swords for 1 gp each? That's still 1 gp more than you had before. It's not like it cost you anything to pick them up.</p><p></p><p>But, yeah, my work here is done. You folks have proven my point quite effectively. In certain games, player creativity is met with instant punishment if that creativity would allow the players to actually get ahead.</p><p></p><p>Like I said, I don't play that way anymore. I imagine you don't either. But, there are most certainly those that do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5941502, member: 22779"] Where do you think video games learned it from? It's not that my game is videogamey, it's that videogames are Hussary. :D Funny though how we went from weapons and armor to tables and shackles. Yup, keep shifting those goalposts. Ahh, the ad hominem. How I love thee. Cannot actually come up with counters to an argument? No problem, just attack the poster. Yup. Hey, you're the one taking donkeys into dungeons. That's an amateur mistake. Something you'd likely only do once because, as you rightly point out, the rules make it extremely difficult. But, hey, as the wise man says, play what you like. There's obviously more than enough players out there who have no problems with being led around by the nose and beaten with the DM authority stick whenever they step out of line. I prefer players who are more proactive and creative personally and I don't mind when they go out of their way to maximize their effectiveness. Power gamers? Pshaw. Not a problem. They all become monster kibble easily enough. All I know is that when we were 12 years old, we figured the solution to these issues. Maximize profit for fastest advance. Who cares if you sell those swords for 1 gp each? That's still 1 gp more than you had before. It's not like it cost you anything to pick them up. But, yeah, my work here is done. You folks have proven my point quite effectively. In certain games, player creativity is met with instant punishment if that creativity would allow the players to actually get ahead. Like I said, I don't play that way anymore. I imagine you don't either. But, there are most certainly those that do. [/QUOTE]
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