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<blockquote data-quote="C. Baize" data-source="post: 1802452" data-attributes="member: 4571"><p><strong><u><span style="font-size: 10px">Politics of the Galactic Confederation</span></u></strong></p><p></p><p>The Galactic Confederation (though it doesn't cover the entire galaxy) consists of many dozens of political <em>Houses</em>. These Houses are areas of influence controlled by a family, megacorporation, or smaller provincial government (much like states, today). While they are mostly independent, they are somewhat unified under the banner of the Confederation. While individual Houses may be ruled by a CEO, Emperor, President, Prime Minister, Chairman, or other similar titles, in Galactic Senate (and around the Confederation, for ease of reference, and for the sake of political correctness) the head of each House is referred to by the old feudal title of Duke, followed by the name of the House. For instance, the leader of House Fujimoto would be CEO within House Fujimoto, but in Galactic Senate, he would be referred to as Duke Fujimoto, even though his given name is Argus Schmidt. </p><p>Each House sends a representative to the Confederate Senate, and this representative is either the head of the House, or (more often) his/her proxy. For ease, the representative is always referred to as Duke of the House within the Senate meetings (infrequent as they are). Within the Confederate Senate, the Dukes and the Confederate President make Confederate law. During some of these Senate meetings, feuding Houses will request and receive arbitration. More than one Civil War has been averted through Senate arbitration. </p><p></p><p>As with any Confederation of independent governments, there are feuds, and squabbles between individual Houses. Political alliances, are made, and often last for generations only to be broken by a single unfortunately worded phrase in the wrong company, leading to years of open conflict between the Houses. </p><p>The Confederation's policy regarding this is that as long as it stays between the Houses in question, there is no Confederation policy. When the conflict breaks the borders and involves neutral or uninvolved Houses, the Confederation will step in and put a political or military end to the conflict, often resulting in the executions of the House heads for war crimes. </p><p></p><p><strong>Confederate law and military.</strong></p><p>The Confederation keeps a military of remarkable size in the unlikely event of open rebellion, or a clash between Houses spilling over into neighboring uninvolved Houses. The Confederation military is mainly used for exploration of new frontiers, and dealing with the occasional invasion of its provinces by a non-allied species, or break-away provinces. And of course, occasionally, piracy becomes so problematic that Star Law is unable to adequately deal with the situation, in which case the Confederation sends in its military and crushes the pirate organizations.</p><p>Star Law. Each House has nominal say in the legal policies in their area, and they police their own provinces. There are, however, Galactic Laws which apply to everyone within the Confederation. Star Law is the name adopted by all the Houses for their interstellar House police forces. </p><p>As such, there are three levels to Star Law. </p><p>Level 3 Star Law Officers are House Police Agents. They patrol and keep the peace within individual Houses.</p><p>Level 2 Star Law Officers are Deputy Marshalls. These officers are rovers, and have limited license to kill (usually when dealing with known pirates, murderers, or members of one of the large interstellar organized crime syndicates, though anyone engaging in open battle against these deputies is considered fair game). When there's the hint of trouble near their current location (or in an area where they have interests), these officers move in and dispense justice as they are able. </p><p>Level 1 Star Law Officers are Marshalls. These officers are given license to kill, and are chosen from among those deputies that prove they won't use such license without very clear legal reason. </p><p>Marshalls and Deputy Marshalls roam the Confederation without regard to borders or jurisdiction but they don't involve themselves in 'local' matters unless they are specifically called upon or the local matters consist of crimes against the Confederation.</p><p><em>Bounty Hunters within the Confederation</em></p><p>In many cases, there are bounties set on criminals. Some are general bounties for all known members operating within a certain criminal organization, and some are specific bounties such as the bounty upon the Pirate Captain Thaddius Holger who is wanted for crimes against the Confederation, and all sentient kind, and is wanted dead or alive.</p><p></p><p>==============================================================================</p><p></p><p>Hmmm... I think that's it for this post... More later.</p><p></p><p>Edit: </p><p>Disclaimer! I believe Star Law is copyrighted by Wizards of the Coast, and is used here <em>without</em> permission. I'm not challenging any copyrights. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="C. Baize, post: 1802452, member: 4571"] [b][u][size=2]Politics of the Galactic Confederation[/size][/u][/b][u][size=2][/size][/u][size=2][/size] The Galactic Confederation (though it doesn't cover the entire galaxy) consists of many dozens of political [i]Houses[/i]. These Houses are areas of influence controlled by a family, megacorporation, or smaller provincial government (much like states, today). While they are mostly independent, they are somewhat unified under the banner of the Confederation. While individual Houses may be ruled by a CEO, Emperor, President, Prime Minister, Chairman, or other similar titles, in Galactic Senate (and around the Confederation, for ease of reference, and for the sake of political correctness) the head of each House is referred to by the old feudal title of Duke, followed by the name of the House. For instance, the leader of House Fujimoto would be CEO within House Fujimoto, but in Galactic Senate, he would be referred to as Duke Fujimoto, even though his given name is Argus Schmidt. Each House sends a representative to the Confederate Senate, and this representative is either the head of the House, or (more often) his/her proxy. For ease, the representative is always referred to as Duke of the House within the Senate meetings (infrequent as they are). Within the Confederate Senate, the Dukes and the Confederate President make Confederate law. During some of these Senate meetings, feuding Houses will request and receive arbitration. More than one Civil War has been averted through Senate arbitration. As with any Confederation of independent governments, there are feuds, and squabbles between individual Houses. Political alliances, are made, and often last for generations only to be broken by a single unfortunately worded phrase in the wrong company, leading to years of open conflict between the Houses. The Confederation's policy regarding this is that as long as it stays between the Houses in question, there is no Confederation policy. When the conflict breaks the borders and involves neutral or uninvolved Houses, the Confederation will step in and put a political or military end to the conflict, often resulting in the executions of the House heads for war crimes. [b]Confederate law and military.[/b] The Confederation keeps a military of remarkable size in the unlikely event of open rebellion, or a clash between Houses spilling over into neighboring uninvolved Houses. The Confederation military is mainly used for exploration of new frontiers, and dealing with the occasional invasion of its provinces by a non-allied species, or break-away provinces. And of course, occasionally, piracy becomes so problematic that Star Law is unable to adequately deal with the situation, in which case the Confederation sends in its military and crushes the pirate organizations. Star Law. Each House has nominal say in the legal policies in their area, and they police their own provinces. There are, however, Galactic Laws which apply to everyone within the Confederation. Star Law is the name adopted by all the Houses for their interstellar House police forces. As such, there are three levels to Star Law. Level 3 Star Law Officers are House Police Agents. They patrol and keep the peace within individual Houses. Level 2 Star Law Officers are Deputy Marshalls. These officers are rovers, and have limited license to kill (usually when dealing with known pirates, murderers, or members of one of the large interstellar organized crime syndicates, though anyone engaging in open battle against these deputies is considered fair game). When there's the hint of trouble near their current location (or in an area where they have interests), these officers move in and dispense justice as they are able. Level 1 Star Law Officers are Marshalls. These officers are given license to kill, and are chosen from among those deputies that prove they won't use such license without very clear legal reason. Marshalls and Deputy Marshalls roam the Confederation without regard to borders or jurisdiction but they don't involve themselves in 'local' matters unless they are specifically called upon or the local matters consist of crimes against the Confederation. [i]Bounty Hunters within the Confederation[/i] In many cases, there are bounties set on criminals. Some are general bounties for all known members operating within a certain criminal organization, and some are specific bounties such as the bounty upon the Pirate Captain Thaddius Holger who is wanted for crimes against the Confederation, and all sentient kind, and is wanted dead or alive. ============================================================================== Hmmm... I think that's it for this post... More later. Edit: Disclaimer! I believe Star Law is copyrighted by Wizards of the Coast, and is used here [i]without[/i] permission. I'm not challenging any copyrights. :) [/QUOTE]
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