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<blockquote data-quote="C. Baize" data-source="post: 2892315" data-attributes="member: 4571"><p><strong>Staff Weapon: </strong> The standard weapon of the Jaffa warrior, the Staff Weapon is capable of delivering devastatingly powerful blasts of charged plasma, as well as functioning as a melee weapon. At relatively close ranges, the Staff Weapon is accurate, but the accuracy decreases quickly at higher ranges.</p><p>The Staff Weapon requires the Staff Weapon Proficiency feat to use without suffering a -4 penalty to attack rolls.</p><p></p><p><strong>Zat’Ni’Katel: </strong> The “Zat Gun” is standard issue amongst Jaffa warriors and requires the Personal Firearms Proficiency feat to use without a -4 penalty to attack rolls with it. This specialized weapon discharges a powerful beam of electricity causing great pain, stunning, death and disintegration to most species.</p><p>Upon its first discharge, the Zat’Ni’Katel deals 2d8 electricity damage to the target on a successful hit. This damage forces a Fort save (DC 15+ 1 per hit point of damage dealt) or the victim writhes about in agony on the floor for one round before falling unconscious for 10+1d20 rounds. Another discharge of the Zat’Ni’Katel upon the same target within 10 rounds of the first hit will, in addition to the damage dealt, force a Fort save (DC 10+ 1 per hit point of damage dealt) or the victim dies. A third discharge of the Zat’Ni’Katel upon a character or creature killed with one within 10 rounds of the killing discharge will force a Fort save (DC 20+ 1 per hit point of damage dealt) upon the body (treat as an object) or the body is disintegrated.</p><p></p><p>[code][b][SIZE=2]New Weapons[/SIZE][/b]</p><p>[b]Weapon | Damage | Critical | Damage | Range | Rate of | Magazine | Size | Weight | Purchase | Restriction</p><p>[u] | | | Type | Increment | Fire | | | | DC | [/b][/u]</p><p>Staff |2d10 Ranged| 20 | Fire | 20' | S | Unlimited | | | Unavailable|</p><p>Weapon (PL6) | 1d8 Melee | | Bludgeon | - | | Liquid | Huge | 8 lb | For Sale | Ill +4 </p><p> | | | | | | Naquadah | | | | </p><p>[u] | | | | | | Core | | | | [/u]</p><p>Zat'Ni'Katel | 2d8 | 20 | Electric | 30' | S | Unlimited | Small | 2 lb | Unavailable| Ill +4</p><p>(PL 6) | | | | | | Liquid | | | For Sale | </p><p> | | | | | | Naquadah | | | | </p><p>[u] | | | | | | Core | | | | [/u][/code] </p><p></p><p><strong>New Feat</strong></p><p><strong>Staff Weapon Proficiency</strong></p><p>You are proficient in the use of a Staff Weapon for ranged and melee combat.</p><p><strong>Benefit: </strong> You take no penalty on attack rolls when using a Staff Weapon.</p><p><strong>Normal: </strong> Characters without this feat suffer a -4 non-proficient penalty when using a Staff Weapon.</p></blockquote><p></p>
[QUOTE="C. Baize, post: 2892315, member: 4571"] [b]Staff Weapon: [/b] The standard weapon of the Jaffa warrior, the Staff Weapon is capable of delivering devastatingly powerful blasts of charged plasma, as well as functioning as a melee weapon. At relatively close ranges, the Staff Weapon is accurate, but the accuracy decreases quickly at higher ranges. The Staff Weapon requires the Staff Weapon Proficiency feat to use without suffering a -4 penalty to attack rolls. [b]Zat’Ni’Katel: [/b] The “Zat Gun” is standard issue amongst Jaffa warriors and requires the Personal Firearms Proficiency feat to use without a -4 penalty to attack rolls with it. This specialized weapon discharges a powerful beam of electricity causing great pain, stunning, death and disintegration to most species. Upon its first discharge, the Zat’Ni’Katel deals 2d8 electricity damage to the target on a successful hit. This damage forces a Fort save (DC 15+ 1 per hit point of damage dealt) or the victim writhes about in agony on the floor for one round before falling unconscious for 10+1d20 rounds. Another discharge of the Zat’Ni’Katel upon the same target within 10 rounds of the first hit will, in addition to the damage dealt, force a Fort save (DC 10+ 1 per hit point of damage dealt) or the victim dies. A third discharge of the Zat’Ni’Katel upon a character or creature killed with one within 10 rounds of the killing discharge will force a Fort save (DC 20+ 1 per hit point of damage dealt) upon the body (treat as an object) or the body is disintegrated. [code][b][SIZE=2]New Weapons[/SIZE][/b] [b]Weapon | Damage | Critical | Damage | Range | Rate of | Magazine | Size | Weight | Purchase | Restriction [u] | | | Type | Increment | Fire | | | | DC | [/b][/u] Staff |2d10 Ranged| 20 | Fire | 20' | S | Unlimited | | | Unavailable| Weapon (PL6) | 1d8 Melee | | Bludgeon | - | | Liquid | Huge | 8 lb | For Sale | Ill +4 | | | | | | Naquadah | | | | [u] | | | | | | Core | | | | [/u] Zat'Ni'Katel | 2d8 | 20 | Electric | 30' | S | Unlimited | Small | 2 lb | Unavailable| Ill +4 (PL 6) | | | | | | Liquid | | | For Sale | | | | | | | Naquadah | | | | [u] | | | | | | Core | | | | [/u][/code] [b]New Feat Staff Weapon Proficiency[/b] You are proficient in the use of a Staff Weapon for ranged and melee combat. [b]Benefit: [/b] You take no penalty on attack rolls when using a Staff Weapon. [b]Normal: [/b] Characters without this feat suffer a -4 non-proficient penalty when using a Staff Weapon. [/QUOTE]
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