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<blockquote data-quote="The Shaman" data-source="post: 2654408" data-attributes="member: 26473"><p>I get the sense you're looking for some sort of Big Bad that will be a recurring source of conflict with your group, rather than a series of isolated, disconnected missions. If that's the case, then my first thought is simply a rival private military company: the two are competing for the same contracts, perhaps serving on opposite sides in a conflict, their respective leaders were once comrades but are now estranged, and so on.</p><p></p><p>Here's how something like this could play out: Your players' company is hired to protect the assets of a multinational company in a third-world country – could be something like banana plantations, an oil pipeline and refinery, a uranium mine, or the like. The country is in the grip of a revolution, with government forces fighting rebels in and around the mercs' employers' assets. The war has created a refugee crisis, and UN peacekeepers have stepped in and occupied one of the towns to manage the displaced persons. The rival private military company could be contracted as advisors to the military, or to the rebels, or simply working for another corporation with interests in the company – in any case, they want to make the players' company look bad, incompetent, unable to do its job...</p><p></p><p>So now you have: <ul> <li data-xf-list-type="ul"> The player characters' private military corporation, contracted to do a job</li> <li data-xf-list-type="ul"> The government forces, which are split into a couple of different factions jockeying for control</li> <li data-xf-list-type="ul"> The pro-government paramilitaries, who have their own agenda that may not be in complete harmony with the government's</li> <li data-xf-list-type="ul"> The insurgents, also split into competing factions</li> <li data-xf-list-type="ul"> The refugees, looking for safety amid the chaos</li> <li data-xf-list-type="ul"> The UN peacekeepers, trying to establish a safe haven</li> <li data-xf-list-type="ul"> The multi-national corporation employing the mercs, which has employees and material resources to protect and a profit margin to maintain</li> <li data-xf-list-type="ul"> A rival multi-national corporation that may want to see mercs fail so that its competitor is ruined</li> <li data-xf-list-type="ul"> the rival private military corporation</li> </ul><p>Now add complications, like employees of the multi-national with family members caught up among the refugees, or the rebels, or the paramilitaries; a neighboring country that is aiding the rebels across a porous border; corrupt government officials; international arms merchants selling to the government, the paramilitaries, the insurgents, and the mercs; international aid organizations like the Red Cross and MSF; and foreign diplomats on "fact-finding tours" or negotiating the release of kidnapped persons.</p><p></p><p>For adventure settings you have cities, towns, and villages; wild backcountry areas of mountains, jungles, or deserts; the plantations, mines, refinery, or what-have-you of the multi-nationals; the refugee camps and the UN-controlled town; military bases and rebel camps; jails and prisons; transportation facilities (ports, airports, train stations, roads), military bases and rebel camps; and mansion-compounds of the government leaders.</p><p></p><p>Think you might be able to squeeze a couple of adventures out of that?</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2654408, member: 26473"] I get the sense you're looking for some sort of Big Bad that will be a recurring source of conflict with your group, rather than a series of isolated, disconnected missions. If that's the case, then my first thought is simply a rival private military company: the two are competing for the same contracts, perhaps serving on opposite sides in a conflict, their respective leaders were once comrades but are now estranged, and so on. Here's how something like this could play out: Your players' company is hired to protect the assets of a multinational company in a third-world country – could be something like banana plantations, an oil pipeline and refinery, a uranium mine, or the like. The country is in the grip of a revolution, with government forces fighting rebels in and around the mercs' employers' assets. The war has created a refugee crisis, and UN peacekeepers have stepped in and occupied one of the towns to manage the displaced persons. The rival private military company could be contracted as advisors to the military, or to the rebels, or simply working for another corporation with interests in the company – in any case, they want to make the players' company look bad, incompetent, unable to do its job... So now you have:[list][*] The player characters' private military corporation, contracted to do a job [*] The government forces, which are split into a couple of different factions jockeying for control [*] The pro-government paramilitaries, who have their own agenda that may not be in complete harmony with the government's [*] The insurgents, also split into competing factions [*] The refugees, looking for safety amid the chaos [*] The UN peacekeepers, trying to establish a safe haven [*] The multi-national corporation employing the mercs, which has employees and material resources to protect and a profit margin to maintain [*] A rival multi-national corporation that may want to see mercs fail so that its competitor is ruined [*] the rival private military corporation[/list]Now add complications, like employees of the multi-national with family members caught up among the refugees, or the rebels, or the paramilitaries; a neighboring country that is aiding the rebels across a porous border; corrupt government officials; international arms merchants selling to the government, the paramilitaries, the insurgents, and the mercs; international aid organizations like the Red Cross and MSF; and foreign diplomats on "fact-finding tours" or negotiating the release of kidnapped persons. For adventure settings you have cities, towns, and villages; wild backcountry areas of mountains, jungles, or deserts; the plantations, mines, refinery, or what-have-you of the multi-nationals; the refugee camps and the UN-controlled town; military bases and rebel camps; jails and prisons; transportation facilities (ports, airports, train stations, roads), military bases and rebel camps; and mansion-compounds of the government leaders. Think you might be able to squeeze a couple of adventures out of that? [/QUOTE]
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