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<blockquote data-quote="EditorBFG" data-source="post: 2656391" data-attributes="member: 24719"><p>Don't tell my employers I did this, but... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Here's a talent tree I put together for <em>POSTMODERN: The Versatile Hero </em> that ought to be fun for a spies and assassins game. Let me know if you get any use out of it.</p><p></p><p>New Charismatic Hero Talent:</p><p><strong><em><u>1,000 Faces Talent Tree</u></em></strong></p><p>Like the super-spies of cinematic legend, the character has an amazing facility for disguise and impersonation.</p><p><strong>Quick Change: </strong> Once per game session, as a standard action, the character can change his mannerisms and clothes just enough to appear to be someone else. Essentially, he can use the Disguise skill without the usual time and without suffering the penalty for not using a disguise kit. The character cannot use this skill while being observed, unless he is momentarily able to step out of sight (e.g. behind a column at a bus station). This disguise will not make the character appear to be a specific person (at least, not to anyone who actually knows that person well), but can definitely make the character appear not to be himself. The quick change disguise stands up normally under casual scrutiny, but any careful inspection receives a +5 circumstance bonus to penetrate the disguise. This talent can be taken multiple times, allowing an extra use of this ability per game session each time.</p><p><strong>A Thousand Faces*: </strong> The character becomes a master of the quick disguise. He can don a convincing disguise in one-tenth the normal time (1d4 minutes).</p><p><strong>Convincing:</strong> Once per session, you may spend 1 action point to force an opponent to re-roll a successful skill check that would penetrate your disguise or cover.</p><p><strong>Fake It: </strong> Once per game session, the character may credibly pretend to have a skill that he does not possess. This does not allow him to use the skill; it merely allows him to act as if he can. Thus, he could stand next to a surgeon and pretend to know what’s going on, but he couldn’t perform the surgery himself with the actual skill required to do so. When required to make a Bluff check to fake having the skill, the character gains a +20 competence bonus. This talent can be taken multiple times, allowing an extra use of this ability per game session each time.</p><p><em>Prerequisite: </em> Quick change</p><p><strong>Face in the Crowd: </strong> When the character uses his Quick Change talent while in a crowd or large group of people, that Quick Change does not count against the number of times the character is permitted to use the ability per game session. The presence of the crowd makes it much easier for the character to disappear. He cannot use this benefit if the crowd is hostile or if the character does not share the crowd’s basic dress or ethnicity. </p><p><em>Prerequisite: </em> Quick change, a thousand faces</p><p><strong>Perfect Mimicry:</strong> Once per game session, the character may perfectly imitate the appearance, speech, and mannerisms of any one person. After studying the target for a number of days equal to the target’s level, the character may add his own character level to any Disguise or Perform checks made while imitating the target.</p><p><em>Prerequisite:</em> Fake it, quick change</p><p>“*” = Modern advanced or prestige classes exist which may provide the character with a class ability similar, or identical, to this talent; a character who already possesses this talent may choose another talent from this talent tree instead, or any talent which is specified as a prerequisite for that talent.</p><p></p><p>It looks like the one thing everyone in this thread agrees on is that you should seriously consider making the characters' own employers the overarching bad guys in one manner or another. Perhaps their usual contact is a rogue, using them against his parent organization?</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 2656391, member: 24719"] Don't tell my employers I did this, but... ;) Here's a talent tree I put together for [I]POSTMODERN: The Versatile Hero [/I] that ought to be fun for a spies and assassins game. Let me know if you get any use out of it. New Charismatic Hero Talent: [B][I][U]1,000 Faces Talent Tree[/U][/I][/B] Like the super-spies of cinematic legend, the character has an amazing facility for disguise and impersonation. [B]Quick Change: [/B] Once per game session, as a standard action, the character can change his mannerisms and clothes just enough to appear to be someone else. Essentially, he can use the Disguise skill without the usual time and without suffering the penalty for not using a disguise kit. The character cannot use this skill while being observed, unless he is momentarily able to step out of sight (e.g. behind a column at a bus station). This disguise will not make the character appear to be a specific person (at least, not to anyone who actually knows that person well), but can definitely make the character appear not to be himself. The quick change disguise stands up normally under casual scrutiny, but any careful inspection receives a +5 circumstance bonus to penetrate the disguise. This talent can be taken multiple times, allowing an extra use of this ability per game session each time. [B]A Thousand Faces*: [/B] The character becomes a master of the quick disguise. He can don a convincing disguise in one-tenth the normal time (1d4 minutes). [B]Convincing:[/B] Once per session, you may spend 1 action point to force an opponent to re-roll a successful skill check that would penetrate your disguise or cover. [B]Fake It: [/B] Once per game session, the character may credibly pretend to have a skill that he does not possess. This does not allow him to use the skill; it merely allows him to act as if he can. Thus, he could stand next to a surgeon and pretend to know what’s going on, but he couldn’t perform the surgery himself with the actual skill required to do so. When required to make a Bluff check to fake having the skill, the character gains a +20 competence bonus. This talent can be taken multiple times, allowing an extra use of this ability per game session each time. [I]Prerequisite: [/I] Quick change [B]Face in the Crowd: [/B] When the character uses his Quick Change talent while in a crowd or large group of people, that Quick Change does not count against the number of times the character is permitted to use the ability per game session. The presence of the crowd makes it much easier for the character to disappear. He cannot use this benefit if the crowd is hostile or if the character does not share the crowd’s basic dress or ethnicity. [I]Prerequisite: [/I] Quick change, a thousand faces [B]Perfect Mimicry:[/B] Once per game session, the character may perfectly imitate the appearance, speech, and mannerisms of any one person. After studying the target for a number of days equal to the target’s level, the character may add his own character level to any Disguise or Perform checks made while imitating the target. [I]Prerequisite:[/I] Fake it, quick change “*” = Modern advanced or prestige classes exist which may provide the character with a class ability similar, or identical, to this talent; a character who already possesses this talent may choose another talent from this talent tree instead, or any talent which is specified as a prerequisite for that talent. It looks like the one thing everyone in this thread agrees on is that you should seriously consider making the characters' own employers the overarching bad guys in one manner or another. Perhaps their usual contact is a rogue, using them against his parent organization? [/QUOTE]
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