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<blockquote data-quote="Loonook" data-source="post: 4555780" data-attributes="member: 1861"><p>I think one of the major differences (though I don't know if I agree fully with flaws = LA) is that most of the bonuses gained by monster races in d20 Modern are skewed one way or another (for example, creatures gain species bonuses vs. 'real' attack progressions with monstrous HD). With appropriate tuning down of abilities and balancing per DM most monster races can be converted and sufficiently less dangerous than a character with similar abilities for the level. </p><p></p><p>However, some LA races REALLY need to be looked at; the Ogre is pretty overpowering for its LA if you allow flaws (even though flaws will somewhat balance) because of the immense benefit to Str (+10!) and Con (+4) gained... though they won't exactly be winning any Intelligence-based challenges, they're still quite dangerous.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p><p></p><p>EDIT: Also, Wolf, it isn't necessary to make analogues for all classes; while Modern is a great system it can get... very flaky... when you attempt to port over some magic as FX. Creatures? Not that bad... FX and magic items... they get iffy, especially if you also allow golemtech or similar in a campaign. I would heartily suggest Psychics Handbook and Elements of Magic: Mythic Earth for your FX. Having run a lot of different options I gotta say that these 3rd party materials handle the feel of FX much better, and provide for both spontaneous casting and tried-and-true options for mages, acolytes, and telepaths which have relative balance in comparison to the hodgepodge of 3.X magic ports.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4555780, member: 1861"] I think one of the major differences (though I don't know if I agree fully with flaws = LA) is that most of the bonuses gained by monster races in d20 Modern are skewed one way or another (for example, creatures gain species bonuses vs. 'real' attack progressions with monstrous HD). With appropriate tuning down of abilities and balancing per DM most monster races can be converted and sufficiently less dangerous than a character with similar abilities for the level. However, some LA races REALLY need to be looked at; the Ogre is pretty overpowering for its LA if you allow flaws (even though flaws will somewhat balance) because of the immense benefit to Str (+10!) and Con (+4) gained... though they won't exactly be winning any Intelligence-based challenges, they're still quite dangerous. Slainte, -Loonook. EDIT: Also, Wolf, it isn't necessary to make analogues for all classes; while Modern is a great system it can get... very flaky... when you attempt to port over some magic as FX. Creatures? Not that bad... FX and magic items... they get iffy, especially if you also allow golemtech or similar in a campaign. I would heartily suggest Psychics Handbook and Elements of Magic: Mythic Earth for your FX. Having run a lot of different options I gotta say that these 3rd party materials handle the feel of FX much better, and provide for both spontaneous casting and tried-and-true options for mages, acolytes, and telepaths which have relative balance in comparison to the hodgepodge of 3.X magic ports. [/QUOTE]
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