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<blockquote data-quote="Skald" data-source="post: 9747" data-attributes="member: 1601"><p>I've also been aware of the need for d20 material that could rather easily be incorporated into existing campaign settings and games. Skald Book's "Maidenheim: The Age of Scorn" is a stand-alone campaign setting that can certainly be used on its own as a long-term and epic world of adventure, but there are still plenty of ways that this Amazon based campaign setting can easily be inserted into just about any other standard d20 world without overwhelming the game.</p><p></p><p>Maidenheim doesn't reinvent the wheel, and she uses only the standard magic and combat systems found within the 3rd Edition Player's Handbook, and although she isn't "officially" a D&D world she can just as readily be reached from Greyhawk or the Forgotten Realms with a wee bit of imagination. Even the mists of Ravenloft are known to engulf these lands from time to time.</p><p></p><p>As for world building books, I would suggest the now out-of-print "2nd Edition Campaign Sourcebook and Catacomb Guide" by Paul Jacquays and William M. Conners. This was perhaps the best sourcebook ever written about designing campaign settings, and I would recommend that you order it used through Amazon.com or your favorite retailer. For those of us who have been around through the 1st, 2nd, and now the 3rd Edition rules, I don't think anyone will dispute my claim that this book is probably the best friend a DM could ever have.</p></blockquote><p></p>
[QUOTE="Skald, post: 9747, member: 1601"] I've also been aware of the need for d20 material that could rather easily be incorporated into existing campaign settings and games. Skald Book's "Maidenheim: The Age of Scorn" is a stand-alone campaign setting that can certainly be used on its own as a long-term and epic world of adventure, but there are still plenty of ways that this Amazon based campaign setting can easily be inserted into just about any other standard d20 world without overwhelming the game. Maidenheim doesn't reinvent the wheel, and she uses only the standard magic and combat systems found within the 3rd Edition Player's Handbook, and although she isn't "officially" a D&D world she can just as readily be reached from Greyhawk or the Forgotten Realms with a wee bit of imagination. Even the mists of Ravenloft are known to engulf these lands from time to time. As for world building books, I would suggest the now out-of-print "2nd Edition Campaign Sourcebook and Catacomb Guide" by Paul Jacquays and William M. Conners. This was perhaps the best sourcebook ever written about designing campaign settings, and I would recommend that you order it used through Amazon.com or your favorite retailer. For those of us who have been around through the 1st, 2nd, and now the 3rd Edition rules, I don't think anyone will dispute my claim that this book is probably the best friend a DM could ever have. [/QUOTE]
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