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My daughter doesn't like combat..what's 4e got left?
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<blockquote data-quote="Novem5er" data-source="post: 4444900" data-attributes="member: 57859"><p>Two suggestions:</p><p></p><p>1) Make 4e a little more like "younger" video games. Almost all video games have some kind of combat system to them, even Hello Kitty. However, instead of killing living creatures with sharp blades, these games usually focus on bashing life-less robots. Take an example from Zelda. Most of the monsters in Zelda are magical creations the just "appear" due to dark and mysterious forces, and when they are killed, they just disappear in a puff of purple smoke. Plenty of combat, no blood, and the enemies are not real, living creatures.</p><p></p><p>2) Make the game a little more like Harry Potter. Make the characters all young Wizards and give them powers (spells) that are more problem-solving based. This would take some re-working of the D&D system, mainly the powers, but a little bit of work could go a long way. What if "Leviosa" (levitate) was a per Encounter spell? If you or your kids are already Harry Potter fans, it should be easy to go through the books and pick out spells that you could exchange for D&D powers. Everything else could be rituals (remember Polyjuice?). Harry and his friends rarely killed anything, but rather used their Utility spells to get past foes, incapacitate them, or to avoid them all together.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4444900, member: 57859"] Two suggestions: 1) Make 4e a little more like "younger" video games. Almost all video games have some kind of combat system to them, even Hello Kitty. However, instead of killing living creatures with sharp blades, these games usually focus on bashing life-less robots. Take an example from Zelda. Most of the monsters in Zelda are magical creations the just "appear" due to dark and mysterious forces, and when they are killed, they just disappear in a puff of purple smoke. Plenty of combat, no blood, and the enemies are not real, living creatures. 2) Make the game a little more like Harry Potter. Make the characters all young Wizards and give them powers (spells) that are more problem-solving based. This would take some re-working of the D&D system, mainly the powers, but a little bit of work could go a long way. What if "Leviosa" (levitate) was a per Encounter spell? If you or your kids are already Harry Potter fans, it should be easy to go through the books and pick out spells that you could exchange for D&D powers. Everything else could be rituals (remember Polyjuice?). Harry and his friends rarely killed anything, but rather used their Utility spells to get past foes, incapacitate them, or to avoid them all together. [/QUOTE]
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My daughter doesn't like combat..what's 4e got left?
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