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My definitions for OSR
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<blockquote data-quote="prosfilaes" data-source="post: 6409431" data-attributes="member: 40166"><p>I suspect there could be better DCC experiences, but she was running a published adventure, and I fail to see how DCC would turn out as intense roleplaying. The very concept of running four characters that could die with one hit doesn't strike me as conducive to getting into character. Both this adventure and many others I see as old-school don't have a lot of interaction; you go into a dungeon and kill things that don't want to or can't talk to you. I have no problem with that, but I compare that to Vampire or Cthulhu Dark* or Amber, and saying that "role-playing, not roll-playing" defines OSR games seems absurd.</p><p></p><p>* Rules for combat: The PCs die. It's a great incentive to find a non-combat solution to your problems.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6409431, member: 40166"] I suspect there could be better DCC experiences, but she was running a published adventure, and I fail to see how DCC would turn out as intense roleplaying. The very concept of running four characters that could die with one hit doesn't strike me as conducive to getting into character. Both this adventure and many others I see as old-school don't have a lot of interaction; you go into a dungeon and kill things that don't want to or can't talk to you. I have no problem with that, but I compare that to Vampire or Cthulhu Dark* or Amber, and saying that "role-playing, not roll-playing" defines OSR games seems absurd. * Rules for combat: The PCs die. It's a great incentive to find a non-combat solution to your problems. [/QUOTE]
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