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My definitions for OSR
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<blockquote data-quote="Mark CMG" data-source="post: 6410790" data-attributes="member: 10479"><p>I do believe your DCC experience was in keeping with how DCC is meant to be run (as said before, my own experience while Joseph Goodman himself ran the game bears this out) but this is a game designed by someone emulating their own idea of one particular old school playstyle, *not all* old school playstyles. Sometimes that is a problem with the new offerings being produced for the OSR community, which I stress predominantly play the original games and not the newer stuff, or the original stuff alongside or supplemented by newer stuff. That problem being that someone looking just at DCC might get the impression that all OSR gaming is quick and deadly with little RPing which, while mostly true for DCC, isn't true overall for the OSR from my experience.</p><p></p><p>For instance, I ran an "Exploring the Trackless Moors" scenario up in Oshkosh last Saturday using 1E AD&D rules with players spanning from 18 to 50 with five males and two females. Some played 1E back in the day and haven't for a while, some have always played, some were new to 1E but played other modern RPGs. The group begins <em>in media res</em> on the moors on their way toward a great tor to check out an abandoned Dwarven fortress (one of a series across the moors known as the Dragon's Teeth). I wasn't expecting a ton of RPing given there was no town or civilization time (unless the group decided they wanted to skedaddle back to such a place). I had made sure to give some languages to some of the pregens so they could communicate with a number of the creatures / races they might encounter on the moors. I was blown away how much RPing was incorporated by the players between themselves and every chance they got during encounters with non-party members. If I had to give it a percentage, I'd say 55%+ RPing during this one-shot adventure.</p><p></p><p>Again, that's very high IMO given the parameters of the scenario but not unusual in games I run using older rulesets. My own Old School playstyle definitely lends itself to plenty of RPing, perhaps even encourages it, because I jump right into the skin of any NPC or creature I am GMing and this, in turn, gives license to players to do the same with me and with one another. I could elaborate more on this playstyle but it might be drifting away from the OP a bit.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6410790, member: 10479"] I do believe your DCC experience was in keeping with how DCC is meant to be run (as said before, my own experience while Joseph Goodman himself ran the game bears this out) but this is a game designed by someone emulating their own idea of one particular old school playstyle, *not all* old school playstyles. Sometimes that is a problem with the new offerings being produced for the OSR community, which I stress predominantly play the original games and not the newer stuff, or the original stuff alongside or supplemented by newer stuff. That problem being that someone looking just at DCC might get the impression that all OSR gaming is quick and deadly with little RPing which, while mostly true for DCC, isn't true overall for the OSR from my experience. For instance, I ran an "Exploring the Trackless Moors" scenario up in Oshkosh last Saturday using 1E AD&D rules with players spanning from 18 to 50 with five males and two females. Some played 1E back in the day and haven't for a while, some have always played, some were new to 1E but played other modern RPGs. The group begins [i]in media res[/i] on the moors on their way toward a great tor to check out an abandoned Dwarven fortress (one of a series across the moors known as the Dragon's Teeth). I wasn't expecting a ton of RPing given there was no town or civilization time (unless the group decided they wanted to skedaddle back to such a place). I had made sure to give some languages to some of the pregens so they could communicate with a number of the creatures / races they might encounter on the moors. I was blown away how much RPing was incorporated by the players between themselves and every chance they got during encounters with non-party members. If I had to give it a percentage, I'd say 55%+ RPing during this one-shot adventure. Again, that's very high IMO given the parameters of the scenario but not unusual in games I run using older rulesets. My own Old School playstyle definitely lends itself to plenty of RPing, perhaps even encourages it, because I jump right into the skin of any NPC or creature I am GMing and this, in turn, gives license to players to do the same with me and with one another. I could elaborate more on this playstyle but it might be drifting away from the OP a bit. [/QUOTE]
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