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My definitions for OSR
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<blockquote data-quote="TwoSix" data-source="post: 6412275" data-attributes="member: 205"><p>I've always found using "sandbox" or "railroad" as a weak point in OSR definitions. I mean, I would view classic dungeon explorations and hexcrawls both as stereotypical OSR campaigns. But a hexcrawl game is pretty far over on the sandbox side of the spectrum, while a dungeon exploration is much closer to a "railroad", just without the cut scenes and gratuitous exposition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the most FATE-like feature of the OSR is that in-character description ("My character is a fighter, but he's the disgraced son a powerful noble.") can begin to carry weight that affects in-game resolution, much like Aspects do in FATE. The main difference is that this tendency develops in play rather than be codified in the core rules. The ability of a player to make narrative declarations is pretty much a 180 from the OSR aesthetic, though, which is why I wouldn't consider FATE anywhere close to an OSR game.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6412275, member: 205"] I've always found using "sandbox" or "railroad" as a weak point in OSR definitions. I mean, I would view classic dungeon explorations and hexcrawls both as stereotypical OSR campaigns. But a hexcrawl game is pretty far over on the sandbox side of the spectrum, while a dungeon exploration is much closer to a "railroad", just without the cut scenes and gratuitous exposition. :) I think the most FATE-like feature of the OSR is that in-character description ("My character is a fighter, but he's the disgraced son a powerful noble.") can begin to carry weight that affects in-game resolution, much like Aspects do in FATE. The main difference is that this tendency develops in play rather than be codified in the core rules. The ability of a player to make narrative declarations is pretty much a 180 from the OSR aesthetic, though, which is why I wouldn't consider FATE anywhere close to an OSR game. [/QUOTE]
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