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My Deluxe Character Sheet - please rate and critique!
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<blockquote data-quote="Herremann the Wise" data-source="post: 2827640" data-attributes="member: 11300"><p>I gave it a 6 as it seems pretty comprehensive, although I had a couple of quibbles:</p><p>- I did not dig the format - word documents looks so... word documenty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> However, given that it's about as good as a word document will most likely look, I thought it OK. (Personally I prefer Illustrator/Photoshop in terms of precision and clarity of headings, lines and placements. I have my own sheet but it is specifically geared around each character in my game - not with blank spaces.)</p><p>- The placement of things across the pages was a little clunky - very mix and match orientated. I prefer to see hit points on the front page beside the attribute scores. Personally I have the columns: attribute score, attribute modifier, ability damage (I prefer this separate), lethal damage, nonlethal damage, negative levels, then DR, Fast Healing, Resistances etc in a single column.</p><p>- In terms of weapons, I thought all was quite good except that the critical box should always be amongst the damage row/profile. The only other thing was ammunition, particularly for a bow specialist with up to six different types of ammunition. Perhaps having the ranged weapon at the very bottom with a special ammunition section moving grapple to the top?</p><p>- Equipment was OK but not enough room for everything. I would have a separate section for Magical Equipment that can be worn - according to slots. If you had a column for Equipment Worn (which includes the magical section) in one column, equipment carried in another (bigger column) and and third column for equipment stored, this would help in quickly adjudicating weight and encumbrance effects. While it is somewhat helpful to have a value column for items, I find this somewhat misleading for players (and it tends to have them unnecessarily competing against each other). I prefer a simple three "column" format: equipment, location and weight.</p><p>- I think the sheet would benefit from a character history page detailing classes chosen, hit points rolled, feats/skills selected etc. by level. Such a thing helps a player "plan" out their character if they are a player that likes doing stuff like that. For everyone else, it's a handy reference.</p><p></p><p>All in all though, I thought the sheet pretty good.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2827640, member: 11300"] I gave it a 6 as it seems pretty comprehensive, although I had a couple of quibbles: - I did not dig the format - word documents looks so... word documenty. ;) However, given that it's about as good as a word document will most likely look, I thought it OK. (Personally I prefer Illustrator/Photoshop in terms of precision and clarity of headings, lines and placements. I have my own sheet but it is specifically geared around each character in my game - not with blank spaces.) - The placement of things across the pages was a little clunky - very mix and match orientated. I prefer to see hit points on the front page beside the attribute scores. Personally I have the columns: attribute score, attribute modifier, ability damage (I prefer this separate), lethal damage, nonlethal damage, negative levels, then DR, Fast Healing, Resistances etc in a single column. - In terms of weapons, I thought all was quite good except that the critical box should always be amongst the damage row/profile. The only other thing was ammunition, particularly for a bow specialist with up to six different types of ammunition. Perhaps having the ranged weapon at the very bottom with a special ammunition section moving grapple to the top? - Equipment was OK but not enough room for everything. I would have a separate section for Magical Equipment that can be worn - according to slots. If you had a column for Equipment Worn (which includes the magical section) in one column, equipment carried in another (bigger column) and and third column for equipment stored, this would help in quickly adjudicating weight and encumbrance effects. While it is somewhat helpful to have a value column for items, I find this somewhat misleading for players (and it tends to have them unnecessarily competing against each other). I prefer a simple three "column" format: equipment, location and weight. - I think the sheet would benefit from a character history page detailing classes chosen, hit points rolled, feats/skills selected etc. by level. Such a thing helps a player "plan" out their character if they are a player that likes doing stuff like that. For everyone else, it's a handy reference. All in all though, I thought the sheet pretty good. Best Regards Herremann the Wise [/QUOTE]
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