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my dilemma...Need advice
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<blockquote data-quote="Tovec" data-source="post: 5707394" data-attributes="member: 95493"><p>Okay, so you're the DM. I have a few things to ask or point out in that regard. Then I'll offer some tricks I've used in the past.</p><p></p><p>A. Have you tried talking to him about your difficulties in designing appropriate challenges? People are more receptive if they understand the issue.</p><p>B. Have you talked to the rest of the group, his fellow party, to see what they think. Do they like having a powerful member of the group to help them survive or do they despise the showboater for being nigh unkillable?</p><p>C. You are the DM. If you need to you can houserule things into working the right way. Yes you may have been wrong about what the rule says but that doesn't mean you can't change it to what it needs to be. This works really well with A and B. If the player realizes its an issue and you can find a compromise, take it.</p><p>D. Kill the character. More on this below.</p><p></p><p>Now suggestions.</p><p>1. If the party is okay with the character then consider changing the dynamic of how the game should be run. If he is their guardian angel then have him accept that responsibility and incorporate that into the game.</p><p>2. If no one can stand it then talk about ways for the character to retire or go out in a blaze of glory.</p><p>3. If you are feeling really alone in the deal, then tell the party that you are going to start designing encounters with the objective of being able to kill that PC. That they are going to hit harder challenges because they as a party can deal with them. This gives the other players an incentive to make that player not so much of a power gamer and to pick something at least more their speed. You don't need to go over the top with this. Don't throw things that are immune to all his elemental damage all the time, just challenges that are appropriate for the raised CR that player introduces.</p><p>4. Rocks fall everyone dies. New game/characters/quest/campaign!</p></blockquote><p></p>
[QUOTE="Tovec, post: 5707394, member: 95493"] Okay, so you're the DM. I have a few things to ask or point out in that regard. Then I'll offer some tricks I've used in the past. A. Have you tried talking to him about your difficulties in designing appropriate challenges? People are more receptive if they understand the issue. B. Have you talked to the rest of the group, his fellow party, to see what they think. Do they like having a powerful member of the group to help them survive or do they despise the showboater for being nigh unkillable? C. You are the DM. If you need to you can houserule things into working the right way. Yes you may have been wrong about what the rule says but that doesn't mean you can't change it to what it needs to be. This works really well with A and B. If the player realizes its an issue and you can find a compromise, take it. D. Kill the character. More on this below. Now suggestions. 1. If the party is okay with the character then consider changing the dynamic of how the game should be run. If he is their guardian angel then have him accept that responsibility and incorporate that into the game. 2. If no one can stand it then talk about ways for the character to retire or go out in a blaze of glory. 3. If you are feeling really alone in the deal, then tell the party that you are going to start designing encounters with the objective of being able to kill that PC. That they are going to hit harder challenges because they as a party can deal with them. This gives the other players an incentive to make that player not so much of a power gamer and to pick something at least more their speed. You don't need to go over the top with this. Don't throw things that are immune to all his elemental damage all the time, just challenges that are appropriate for the raised CR that player introduces. 4. Rocks fall everyone dies. New game/characters/quest/campaign! [/QUOTE]
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