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My DM, co-player conundrum
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<blockquote data-quote="rushlight" data-source="post: 1549402" data-attributes="member: 3801"><p>As a DM, I've usually got my hands full playing <em>every other</em> person in the world. I can't see why I'd want to add another NPC with the party just to steal some of their thunder too.</p><p></p><p>That's not to say there aren't NPCs in the party - there have been. They were played by other players. There was a bit of DM "supervision" though. The NPC thief isn't going to go into the Temple of Death and Destruction alone, find and defeat all the traps, backstab the monsters, and give an "all's clear" signal for the party to come in and clean up all the loot. But he will do his thiefly duties as long as the party is there to support him with backup power and healing. There aren't any suicidal NPCs in my world, unless they were designed (by me) to be that way.</p><p> </p><p>I once got into quite an argument with a player who decided that - although the NPCs did a quarter of the work and took a quarter of the risk - they should not get any of the treasure "because they weren't players". I tried pointing out that, from the game world perspective this arguement holds no weight. They are people (in game terms) just as the players were people (in game terms) and they had all agreed beforehand to split things evenly. He didn't see it that way, and felt the the NPCs were there basically as meat shields for his PC, and they deserved no recompence for their efforts. In this case, I did take over the NPCs - since the player was way out of line. Eventually, things were resolved (mainly because the rest of the players agreed with me, and he had to back down or quit).</p></blockquote><p></p>
[QUOTE="rushlight, post: 1549402, member: 3801"] As a DM, I've usually got my hands full playing [i]every other[/i] person in the world. I can't see why I'd want to add another NPC with the party just to steal some of their thunder too. That's not to say there aren't NPCs in the party - there have been. They were played by other players. There was a bit of DM "supervision" though. The NPC thief isn't going to go into the Temple of Death and Destruction alone, find and defeat all the traps, backstab the monsters, and give an "all's clear" signal for the party to come in and clean up all the loot. But he will do his thiefly duties as long as the party is there to support him with backup power and healing. There aren't any suicidal NPCs in my world, unless they were designed (by me) to be that way. I once got into quite an argument with a player who decided that - although the NPCs did a quarter of the work and took a quarter of the risk - they should not get any of the treasure "because they weren't players". I tried pointing out that, from the game world perspective this arguement holds no weight. They are people (in game terms) just as the players were people (in game terms) and they had all agreed beforehand to split things evenly. He didn't see it that way, and felt the the NPCs were there basically as meat shields for his PC, and they deserved no recompence for their efforts. In this case, I did take over the NPCs - since the player was way out of line. Eventually, things were resolved (mainly because the rest of the players agreed with me, and he had to back down or quit). [/QUOTE]
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