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My DM doesn't want to use miniatures...
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<blockquote data-quote="Melkor" data-source="post: 2054170" data-attributes="member: 10786"><p>...in the new campaign we are starting Thursday night.</p><p></p><p>After playing 1E and 2E without miniatures, when 3E came out, we starting playing with miniatures. Although we all agreed that the tactical aspects were nice, we also agreed</p><p>that there was a "disconnect" from roleplaying (as mentioned in another recent thread</p><p>regarding miniatures), and that it fealt like we had moved from an RPG to a game of </p><p>Warhammer when a combat broke out.</p><p></p><p>After playtesting C&C, and playing in a current C&C campaign, our DM has decided that</p><p>we will not be using miniatures, or any sort of graphical representation for this new 3.5</p><p>game. </p><p></p><p>I know that there is a vocal group out there who says that miniatures are not required</p><p>to play 3.5, and I have read Monte Cook's old article regarding D&D without miniatures,</p><p>but I was wondering - how will this negatively impact our game ?</p><p></p><p>It seems that a lot of trust has to be put in the DM's ability (moreso than normal) to resolve combats without letting things slip through the cracks (NOT trust in his character, trust in his ability to keep up with a ton of minutia). When the cues are all verbal, things like attacks of opportunity, and 5 foot steps become all about how you describe what your character is doing, and how the DM describes NPC/opponent action....</p><p></p><p>.....I'm really just thinking of all the things that might slip through the cracks based on only using a verbal description instead of some kind of physical represenation. With C&C, it was easy, but with 3.5, it seems like a LOT is dependant on exact position: Monster attacks (tail slap), spells, AoO, Reach, etc.</p><p></p><p>What do you folks think ?</p></blockquote><p></p>
[QUOTE="Melkor, post: 2054170, member: 10786"] ...in the new campaign we are starting Thursday night. After playing 1E and 2E without miniatures, when 3E came out, we starting playing with miniatures. Although we all agreed that the tactical aspects were nice, we also agreed that there was a "disconnect" from roleplaying (as mentioned in another recent thread regarding miniatures), and that it fealt like we had moved from an RPG to a game of Warhammer when a combat broke out. After playtesting C&C, and playing in a current C&C campaign, our DM has decided that we will not be using miniatures, or any sort of graphical representation for this new 3.5 game. I know that there is a vocal group out there who says that miniatures are not required to play 3.5, and I have read Monte Cook's old article regarding D&D without miniatures, but I was wondering - how will this negatively impact our game ? It seems that a lot of trust has to be put in the DM's ability (moreso than normal) to resolve combats without letting things slip through the cracks (NOT trust in his character, trust in his ability to keep up with a ton of minutia). When the cues are all verbal, things like attacks of opportunity, and 5 foot steps become all about how you describe what your character is doing, and how the DM describes NPC/opponent action.... .....I'm really just thinking of all the things that might slip through the cracks based on only using a verbal description instead of some kind of physical represenation. With C&C, it was easy, but with 3.5, it seems like a LOT is dependant on exact position: Monster attacks (tail slap), spells, AoO, Reach, etc. What do you folks think ? [/QUOTE]
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