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My DM'ing has gotten worse over the years, not better
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<blockquote data-quote="pawsplay" data-source="post: 5594101" data-attributes="member: 15538"><p>What if the player doesn't want to fight giants in the north? It may be that Burin is motivated by a sense of rootlessness since the loss of his clan. The stereotypical dwarf is revenge-bent, but perhaps Burin is a forlorn sort. I might very well use "The giants who killed your clan are rampaging" as a spur, but I would be very cautious about scripting your second act.</p><p></p><p></p><p></p><p>You're assuming that knowing a player's motivation well enough to predict their choice is interchangeable with their having already made that choice. It's a small difference made, but a potentially dramatic difference in play.</p><p></p><p></p><p></p><p>What is an RPG? I believe that RPGs are about making decisions. The more meanginful the decisions, the more objectively better the RPG is. Two GMS can play out the same scenarios with the same elements, but the the one who genuinely respects his player's choices is running the better game. "Fun" is entirely subjective, but within the framework of an RPG, it is quite possible to discern certain elements being more or less congruent with adventure gaming.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5594101, member: 15538"] What if the player doesn't want to fight giants in the north? It may be that Burin is motivated by a sense of rootlessness since the loss of his clan. The stereotypical dwarf is revenge-bent, but perhaps Burin is a forlorn sort. I might very well use "The giants who killed your clan are rampaging" as a spur, but I would be very cautious about scripting your second act. You're assuming that knowing a player's motivation well enough to predict their choice is interchangeable with their having already made that choice. It's a small difference made, but a potentially dramatic difference in play. What is an RPG? I believe that RPGs are about making decisions. The more meanginful the decisions, the more objectively better the RPG is. Two GMS can play out the same scenarios with the same elements, but the the one who genuinely respects his player's choices is running the better game. "Fun" is entirely subjective, but within the framework of an RPG, it is quite possible to discern certain elements being more or less congruent with adventure gaming. [/QUOTE]
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My DM'ing has gotten worse over the years, not better
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