Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
My DM'ing has gotten worse over the years, not better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5594169" data-attributes="member: 2067"><p>Storytelling focus or an act structure don't necessarily lead to one-option-only railroads. That's the point I was making when I said adding that to my games has only improved it. </p><p></p><p></p><p></p><p>So they never have the choice to NOT interfere, to NOT become his enemies, to concern themselves with any other aspect of the world over this demigod and still be the kind of characters they dream about?</p><p></p><p></p><p></p><p>I really don't understand where the serious problem is. Sounds like an interesting story to me! (though maybe not a very fun game for the player whose character is now a zombie or something...but still)</p><p></p><p></p><p></p><p>Once the characters are driving the action themselves, you can predict where they will tend toward with a startling degree of accuracy, without worrying in the slightest about the chance that they won't take the bait. By the time you dangle those giants in front of Burin, you will know his most likely goal, if not his exact course of action, because you know Burin's player, and you know what kind of character Burin is, and perhaps Burin's player even told you explicitly some of those goals. You know the center of the bell curve, and can develop a contingency or two for the outside, and rely on the old standby of DMs everywhere when their plans are entirely thwarted and they need a quick response: random tables of stuff. </p><p></p><p>Personally, this is part of why 4e has hurt my improv. Hard to generate random stuff in it. </p><p></p><p></p><p></p><p>Who is taking away the ability of players to make up their own minds? All you are doing with the structure is making an agreement of sorts. Burin's player telling you he's the last of his clan is asking you as a DM to include that somehow, and telling you as a DM that he is going to jump into a situation that involves that, willingly. You could even be explicit about it: Burin hopes to avenge his clan. DM, make this happen, please. </p><p></p><p>Players make up their own minds and draw their own conclusions, figure out their own climaxes, and control their own characters, but the DM works with their personal hopes and dreams as unique individuals to do something that they want to do, rather than making a trap that closes in on them regardless of their choices. </p><p></p><p>Story structure isn't about removing choice, it's about telegraphing that choice well in advance (the Introduction) so that the DM can then plan with confidence, knowing that Burin, somehow, will get involved with these giants, since it connects to his goals as a character.</p><p></p><p>The idea that "story" automagically creates a choiceless railroad where the DM basically tells his own story at the players is wildly inaccurate.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5594169, member: 2067"] Storytelling focus or an act structure don't necessarily lead to one-option-only railroads. That's the point I was making when I said adding that to my games has only improved it. So they never have the choice to NOT interfere, to NOT become his enemies, to concern themselves with any other aspect of the world over this demigod and still be the kind of characters they dream about? I really don't understand where the serious problem is. Sounds like an interesting story to me! (though maybe not a very fun game for the player whose character is now a zombie or something...but still) Once the characters are driving the action themselves, you can predict where they will tend toward with a startling degree of accuracy, without worrying in the slightest about the chance that they won't take the bait. By the time you dangle those giants in front of Burin, you will know his most likely goal, if not his exact course of action, because you know Burin's player, and you know what kind of character Burin is, and perhaps Burin's player even told you explicitly some of those goals. You know the center of the bell curve, and can develop a contingency or two for the outside, and rely on the old standby of DMs everywhere when their plans are entirely thwarted and they need a quick response: random tables of stuff. Personally, this is part of why 4e has hurt my improv. Hard to generate random stuff in it. Who is taking away the ability of players to make up their own minds? All you are doing with the structure is making an agreement of sorts. Burin's player telling you he's the last of his clan is asking you as a DM to include that somehow, and telling you as a DM that he is going to jump into a situation that involves that, willingly. You could even be explicit about it: Burin hopes to avenge his clan. DM, make this happen, please. Players make up their own minds and draw their own conclusions, figure out their own climaxes, and control their own characters, but the DM works with their personal hopes and dreams as unique individuals to do something that they want to do, rather than making a trap that closes in on them regardless of their choices. Story structure isn't about removing choice, it's about telegraphing that choice well in advance (the Introduction) so that the DM can then plan with confidence, knowing that Burin, somehow, will get involved with these giants, since it connects to his goals as a character. The idea that "story" automagically creates a choiceless railroad where the DM basically tells his own story at the players is wildly inaccurate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My DM'ing has gotten worse over the years, not better
Top