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My DM'ing has gotten worse over the years, not better
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<blockquote data-quote="Barastrondo" data-source="post: 5594775" data-attributes="member: 3820"><p>Yeah, there's a big swath of area between turnip farming and saving the world. My players tend to be in between: they are interested in community-building and invested in the local portion of the world, but in a more adventurous sense. So it's quite possible that they would not refuse the call to adventure, but they might not have the same level of buy-in for a "save the world" scenario as they would a "become major figures within the nation and play the game of politics" scenario.</p><p></p><p>Sure, if I turned the game into a 20-level "fight a big evil thing for the fate of the world" thing they might still enjoy themselves. But they might not enjoy it as much as "topple this cabal of rival lords and witches, take over their lands and remold the nation in your image". Doesn't mean they want to farm turnips, necessarily.</p><p></p><p>That said, I absolutely believe that the DM should also be having fun, and not slave to a campaign model he or she finds uninteresting. I want to keep my players happy, but I am certainly glad they don't find the world-shattering evil campaign model as interesting, because it's not something I'd really want to run. I like the more personalized, community-building campaign model more, too.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5594775, member: 3820"] Yeah, there's a big swath of area between turnip farming and saving the world. My players tend to be in between: they are interested in community-building and invested in the local portion of the world, but in a more adventurous sense. So it's quite possible that they would not refuse the call to adventure, but they might not have the same level of buy-in for a "save the world" scenario as they would a "become major figures within the nation and play the game of politics" scenario. Sure, if I turned the game into a 20-level "fight a big evil thing for the fate of the world" thing they might still enjoy themselves. But they might not enjoy it as much as "topple this cabal of rival lords and witches, take over their lands and remold the nation in your image". Doesn't mean they want to farm turnips, necessarily. That said, I absolutely believe that the DM should also be having fun, and not slave to a campaign model he or she finds uninteresting. I want to keep my players happy, but I am certainly glad they don't find the world-shattering evil campaign model as interesting, because it's not something I'd really want to run. I like the more personalized, community-building campaign model more, too. [/QUOTE]
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