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My DM'ing has gotten worse over the years, not better
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<blockquote data-quote="Doug McCrae" data-source="post: 5596474" data-attributes="member: 21169"><p>As Elf Witch says, that depends on the players. If you've got players (or just one player who leads the others) with clear long-term goals then it would probably be fine.</p><p></p><p>The OD&D megadungeon was an entirely reactive sandbox and yet it worked. Part of that was down to the large player to GM ratio and the lack of The Party as a unified entity. Players were strongly motivated by competition to have the most powerful PC. At times they'd even PvP. There's a story in Dragon #308 about Terry Kuntz's PC enacting a terrorist campaign against the lands of another player to extort money. By this stage the players are practically running the game themselves and the GM is truly a referee.</p><p></p><p>You're quite right that one can have a sandbox with plots in it. The last time I ran D&D it started out as a game with pretty much a single mission for the PCs, and some setting info, and had become a sandbox by the second session once I'd prepped more material. However the players were so strongly committed to the original mission that it might as well not have been a sandbox. I could've prepped a single adventure path and the game would've played out much the same.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5596474, member: 21169"] As Elf Witch says, that depends on the players. If you've got players (or just one player who leads the others) with clear long-term goals then it would probably be fine. The OD&D megadungeon was an entirely reactive sandbox and yet it worked. Part of that was down to the large player to GM ratio and the lack of The Party as a unified entity. Players were strongly motivated by competition to have the most powerful PC. At times they'd even PvP. There's a story in Dragon #308 about Terry Kuntz's PC enacting a terrorist campaign against the lands of another player to extort money. By this stage the players are practically running the game themselves and the GM is truly a referee. You're quite right that one can have a sandbox with plots in it. The last time I ran D&D it started out as a game with pretty much a single mission for the PCs, and some setting info, and had become a sandbox by the second session once I'd prepped more material. However the players were so strongly committed to the original mission that it might as well not have been a sandbox. I could've prepped a single adventure path and the game would've played out much the same. [/QUOTE]
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