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General Tabletop Discussion
*Pathfinder & Starfinder
My DM's House Rules on skills
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<blockquote data-quote="Claudius Gaius" data-source="post: 3940346" data-attributes="member: 57946"><p>Yes, this is advantageous for skill-based characters - but since his GM is doing it anyway, the characters might as well take advantage or it - and try to get equal benefits for the characters with more limited skill sets. </p><p></p><p>It doesn't increase the number of skill points, it simply makes some better skills available - and the skills aren't all equal anyway. I've been in quite a lot of games where some skills - almost always spot and listen, sometimes diplomacy and gather information (often a single character can handle those for everyone, but at least one GM assigned large penalties if you weren't a part of the relevant social group) - were called for so often that you'd have had to be insane not to max them out and get enhancing items, while other skills - often swim, forgery, and knowledge/nobility and royalty - virtually never came up. </p><p></p><p>It might be a good thing to test: keep a record of how often each skill is actually checked for a while, divide by number of characters to which that skill is relevant, check the totals after a month or so, and adjust costs to make each skill point worth the same amount. Appraise was only checked 6 times while spot was checked 120 times? Perhaps a single skill point in Appraise should be worth a +5 up to the usual (level+3 limit) - Ergo at L9 3 points would be worth a +12, and you wouldn't need to invest more to keep Appraise maxed out until you hit level 13. </p><p></p><p>There's nothing sacred about the skill list. Some GM wants half as many skills? To add another dozen? To let characters from half a dozen different worlds each use their own lists? To drastically expand what each skill is good for? As long as they're having fun with it, so be it.</p></blockquote><p></p>
[QUOTE="Claudius Gaius, post: 3940346, member: 57946"] Yes, this is advantageous for skill-based characters - but since his GM is doing it anyway, the characters might as well take advantage or it - and try to get equal benefits for the characters with more limited skill sets. It doesn't increase the number of skill points, it simply makes some better skills available - and the skills aren't all equal anyway. I've been in quite a lot of games where some skills - almost always spot and listen, sometimes diplomacy and gather information (often a single character can handle those for everyone, but at least one GM assigned large penalties if you weren't a part of the relevant social group) - were called for so often that you'd have had to be insane not to max them out and get enhancing items, while other skills - often swim, forgery, and knowledge/nobility and royalty - virtually never came up. It might be a good thing to test: keep a record of how often each skill is actually checked for a while, divide by number of characters to which that skill is relevant, check the totals after a month or so, and adjust costs to make each skill point worth the same amount. Appraise was only checked 6 times while spot was checked 120 times? Perhaps a single skill point in Appraise should be worth a +5 up to the usual (level+3 limit) - Ergo at L9 3 points would be worth a +12, and you wouldn't need to invest more to keep Appraise maxed out until you hit level 13. There's nothing sacred about the skill list. Some GM wants half as many skills? To add another dozen? To let characters from half a dozen different worlds each use their own lists? To drastically expand what each skill is good for? As long as they're having fun with it, so be it. [/QUOTE]
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