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My DN Rant (cont'd)
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<blockquote data-quote="Oracular Vision" data-source="post: 200697" data-attributes="member: 2265"><p><strong>A simple solution</strong></p><p></p><p>Give him what he wants, but make it cursed at a high level. There should be serious in-game costs to it. Make it change his alignment to evil, so in-game clerics will not aid him, and Paladins may even arrest him or worse. Make it intelligent, and smarter than him, so it is always looking for someone more worthy to wield it, and even tipping off enemies to come and relieve the glaive of the burden of its owner. Make it berserking, so that he has to attack the nearest live target, friend or foe, until he is unconscious, or dead. And because he is a munchkin of the worst sort, give him all of the above...</p><p></p><p>I allowed a character to pick and wear a helm of mind blast, a little too powerful for him, but he did it without even finding out what it was, and it turned him evil of course, and he also could not get it off...he couldn't go to town anymore, he detects as evil, and the other party members have sworn to get it off him and destroy it as soon as they can...he had to buy a magic item to allow him to hide it so he could function at all...so, it came at a cost, and did not unbalance the game...he has saved the party several times with it, although he always seems to get one or more party members with it too...</p><p></p><p>Try it you'll like it...</p></blockquote><p></p>
[QUOTE="Oracular Vision, post: 200697, member: 2265"] [b]A simple solution[/b] Give him what he wants, but make it cursed at a high level. There should be serious in-game costs to it. Make it change his alignment to evil, so in-game clerics will not aid him, and Paladins may even arrest him or worse. Make it intelligent, and smarter than him, so it is always looking for someone more worthy to wield it, and even tipping off enemies to come and relieve the glaive of the burden of its owner. Make it berserking, so that he has to attack the nearest live target, friend or foe, until he is unconscious, or dead. And because he is a munchkin of the worst sort, give him all of the above... I allowed a character to pick and wear a helm of mind blast, a little too powerful for him, but he did it without even finding out what it was, and it turned him evil of course, and he also could not get it off...he couldn't go to town anymore, he detects as evil, and the other party members have sworn to get it off him and destroy it as soon as they can...he had to buy a magic item to allow him to hide it so he could function at all...so, it came at a cost, and did not unbalance the game...he has saved the party several times with it, although he always seems to get one or more party members with it too... Try it you'll like it... [/QUOTE]
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