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My DN Rant (cont'd)
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<blockquote data-quote="Squire James" data-source="post: 200821" data-attributes="member: 548"><p>I think it's a BAD idea to give a player weapons because they wrote up some elaborate backstory. If the player wants to write a backstory, they should do so because he wants to, not because the DM throws him a big magical bone for doing so. If you're requiring your characters to write a backstory, however, expect plenty of "rancid meat". Not everyone's a great writer.</p><p></p><p>I suggest giving the player a sheet of paper detailing about 5-6 things the character needs to find in order to make the half-glaive he requires. Ask him to put skill points in Craft (weaponsmith) so he can make it himself. When he's about half done with the list, he has a +1 Half-Glaive (whatever that is). The stoning ability shouldn't be arriving until he finishes the whole list, and by then he should have some levels under his belt and game balance hasn't suffered quite so large a disturbance. Don't make it too easy or too hard to get the parts... I'd say the opportunity for 1 part per 2-3 adventures is fine.</p><p></p><p>Besides, I would think the player would feel better about a weapon that his character created/enchanted himself, than something Daddy handed over to him!</p></blockquote><p></p>
[QUOTE="Squire James, post: 200821, member: 548"] I think it's a BAD idea to give a player weapons because they wrote up some elaborate backstory. If the player wants to write a backstory, they should do so because he wants to, not because the DM throws him a big magical bone for doing so. If you're requiring your characters to write a backstory, however, expect plenty of "rancid meat". Not everyone's a great writer. I suggest giving the player a sheet of paper detailing about 5-6 things the character needs to find in order to make the half-glaive he requires. Ask him to put skill points in Craft (weaponsmith) so he can make it himself. When he's about half done with the list, he has a +1 Half-Glaive (whatever that is). The stoning ability shouldn't be arriving until he finishes the whole list, and by then he should have some levels under his belt and game balance hasn't suffered quite so large a disturbance. Don't make it too easy or too hard to get the parts... I'd say the opportunity for 1 part per 2-3 adventures is fine. Besides, I would think the player would feel better about a weapon that his character created/enchanted himself, than something Daddy handed over to him! [/QUOTE]
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