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My DN Rant (cont'd)
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<blockquote data-quote="The Dungeon Nazi" data-source="post: 201775" data-attributes="member: 4520"><p>When I get a player who writes up a novella detailing his background, I see it as more trouble than it's worth. In my experience, it usually turns out to be a sign that the character is planning on hijacking the party and telling everyone, "See, such-and-such is my destiny, so we need to go here and do this," or they'll come to me and say, "You should write up a campaign around me because look how much cool stuff I gave you to work with in my character's background!"</p><p></p><p>So I don't ask for it, and I don't encourage my players to write much of any back story.</p><p></p><p>The way I run my game (and consequently, the way I use the FR materials) is by setting up the world as it appears in the sourcebooks and novels. I tell my PCs, "Okay, here is the state of things in the Realms right now, here is what's going on in Shadowdale right now -- what are you going to do about it?"</p><p></p><p>So the PCs effect some change in this world of Aber-Toril, and that's how they become legendary figures on the scale of Elminster, the Seven Sisters, the Lords of Waterdeep -- not by spending a number of hours before the first adventure writing up a character's unique history, setting themselves up as the one person who can change the world before they even hit first level.</p></blockquote><p></p>
[QUOTE="The Dungeon Nazi, post: 201775, member: 4520"] When I get a player who writes up a novella detailing his background, I see it as more trouble than it's worth. In my experience, it usually turns out to be a sign that the character is planning on hijacking the party and telling everyone, "See, such-and-such is my destiny, so we need to go here and do this," or they'll come to me and say, "You should write up a campaign around me because look how much cool stuff I gave you to work with in my character's background!" So I don't ask for it, and I don't encourage my players to write much of any back story. The way I run my game (and consequently, the way I use the FR materials) is by setting up the world as it appears in the sourcebooks and novels. I tell my PCs, "Okay, here is the state of things in the Realms right now, here is what's going on in Shadowdale right now -- what are you going to do about it?" So the PCs effect some change in this world of Aber-Toril, and that's how they become legendary figures on the scale of Elminster, the Seven Sisters, the Lords of Waterdeep -- not by spending a number of hours before the first adventure writing up a character's unique history, setting themselves up as the one person who can change the world before they even hit first level. [/QUOTE]
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