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My DN Rant (cont'd)
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<blockquote data-quote="ColonelHardisson" data-source="post: 201798" data-attributes="member: 363"><p>To be blunt, I wish I could afford to waste player initiative and to discourage people from playing. That would mean I had a wealth of people wanting to game. I don't think most people are able to afford to trounce on potential players; that's been true for the 23 years I've gamed.</p><p></p><p>I keep seeing people criticize players writing some backstory. I can't imagine anyone is such a brilliant writer and designer that their campaign world is perfect and untouchable. It seems more a matter of being too controlling on the part of the DM.</p><p></p><p>If you don't want the guy to play, or you want everyone to play exactly your way or no way, then just tell them so. Eventually you won't have to keep telling anyone that, because you'll have run out of players.</p><p></p><p>I honestly mean no insult, but I think you're being too exacting and demanding. It's a game, not a way of life. Again, no offense, but I can't imagine that your campaign plan is <em>that</em> much better than what a player may write. So what if he pumps himself up in it? Take what's there, revise it, and disabuse yourself of the notion that the players and their characters are simply puppets for you to play out your campaign with. They have role to play; they <em>should</em> have the attitude they're the ones to save the world. If not them, then who? NPCs of your own devising? D&D isn't a spectator sport, as was proven by the 2e version of Forgotten Realms.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 201798, member: 363"] To be blunt, I wish I could afford to waste player initiative and to discourage people from playing. That would mean I had a wealth of people wanting to game. I don't think most people are able to afford to trounce on potential players; that's been true for the 23 years I've gamed. I keep seeing people criticize players writing some backstory. I can't imagine anyone is such a brilliant writer and designer that their campaign world is perfect and untouchable. It seems more a matter of being too controlling on the part of the DM. If you don't want the guy to play, or you want everyone to play exactly your way or no way, then just tell them so. Eventually you won't have to keep telling anyone that, because you'll have run out of players. I honestly mean no insult, but I think you're being too exacting and demanding. It's a game, not a way of life. Again, no offense, but I can't imagine that your campaign plan is [i]that[/i] much better than what a player may write. So what if he pumps himself up in it? Take what's there, revise it, and disabuse yourself of the notion that the players and their characters are simply puppets for you to play out your campaign with. They have role to play; they [i]should[/i] have the attitude they're the ones to save the world. If not them, then who? NPCs of your own devising? D&D isn't a spectator sport, as was proven by the 2e version of Forgotten Realms. [/QUOTE]
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