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My DN Rant (cont'd)
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<blockquote data-quote="I'm A Banana" data-source="post: 207241" data-attributes="member: 2067"><p>Yar...I think the novels are VERY overrated, and I will try to hold my displeasure at them in check. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, the novels and such are one of the big reasons I *don't* play FR. I want to mess with stereotypes and toy with the way things are. I don't want players saying to me "It's not like that, because the books say it's not!" or even making that assumption, because they probably *will*, even if they know it's got to be a bit different.</p><p></p><p>I've got a new player who has never played D&D before, but has soaked up a bit from a few novels. The character, who has never seen drow and probably only heard about them in legends, suddenly decides that her character would probably hate drow because drow and elves hate each other in the novels. Sure, she probably wouldn't have a good opinion of them from what her character has heard, but the typical elf probably wouldn't have even *seen* one, and are likely chaotic enough to judge them on a case-by-case basis.</p><p></p><p>And that's in my homebrew, where they *know* that what they've read doens't nessecarily apply (like, for instance, most of the Drow in my world are actually still good, and a few neutral, just led by CE priestestess...).</p><p></p><p>If you'd like to play with the novels as a bible, and have fun that way, go for it. But do realize that that's a pretty big house rule, and you're going to have to make a few adjustments. The 3e "patch" for instance....it wasn't designed to be a patch, and using it that way is going to require a lot of house-ruling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyhoo, back on topic... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I do appreciate a bit of history....just not quite that much. A player that takes the initiative and gives a family, birthplace, etc. is all good, and that's encouragable. Where it gets a bit questionable is when they start to write themselves a little story and dictate NPC actions to me. I'm the DM, and the NPC's are MINE to dicatate the actions of. You tell me what you do. I tell you what happens to you and how people react to what you do.</p><p></p><p>This is borderline. I certainly wouldn't allow such a weapon at first level, but I would consider it my responsibility to help the guy play the character he wants to...which would include this ancestral weapon. I'd explain to him that such a weapon would be a bit powerful for a first level character, and tell him that he could get it eventually (or "release it's power" or something), but, until then, it would have to be weaker. When he could get such an item, I'd probably design a specific quest to unlock it (where he'd probably get big-time RP XP), and then everyone's happy.</p><p></p><p>Honestly, I think I have more issue with the DMing style than the player, but that's just me. I've been called a VERY linient DM, and far be it from me to tell others how to have fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You should do whatever works for you. But I must say, using any fantasy books as a bible probably wouldn't work for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 207241, member: 2067"] Yar...I think the novels are VERY overrated, and I will try to hold my displeasure at them in check. :) That said, the novels and such are one of the big reasons I *don't* play FR. I want to mess with stereotypes and toy with the way things are. I don't want players saying to me "It's not like that, because the books say it's not!" or even making that assumption, because they probably *will*, even if they know it's got to be a bit different. I've got a new player who has never played D&D before, but has soaked up a bit from a few novels. The character, who has never seen drow and probably only heard about them in legends, suddenly decides that her character would probably hate drow because drow and elves hate each other in the novels. Sure, she probably wouldn't have a good opinion of them from what her character has heard, but the typical elf probably wouldn't have even *seen* one, and are likely chaotic enough to judge them on a case-by-case basis. And that's in my homebrew, where they *know* that what they've read doens't nessecarily apply (like, for instance, most of the Drow in my world are actually still good, and a few neutral, just led by CE priestestess...). If you'd like to play with the novels as a bible, and have fun that way, go for it. But do realize that that's a pretty big house rule, and you're going to have to make a few adjustments. The 3e "patch" for instance....it wasn't designed to be a patch, and using it that way is going to require a lot of house-ruling. :) Anyhoo, back on topic... :) I do appreciate a bit of history....just not quite that much. A player that takes the initiative and gives a family, birthplace, etc. is all good, and that's encouragable. Where it gets a bit questionable is when they start to write themselves a little story and dictate NPC actions to me. I'm the DM, and the NPC's are MINE to dicatate the actions of. You tell me what you do. I tell you what happens to you and how people react to what you do. This is borderline. I certainly wouldn't allow such a weapon at first level, but I would consider it my responsibility to help the guy play the character he wants to...which would include this ancestral weapon. I'd explain to him that such a weapon would be a bit powerful for a first level character, and tell him that he could get it eventually (or "release it's power" or something), but, until then, it would have to be weaker. When he could get such an item, I'd probably design a specific quest to unlock it (where he'd probably get big-time RP XP), and then everyone's happy. Honestly, I think I have more issue with the DMing style than the player, but that's just me. I've been called a VERY linient DM, and far be it from me to tell others how to have fun. :) You should do whatever works for you. But I must say, using any fantasy books as a bible probably wouldn't work for me. :) [/QUOTE]
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