Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
My DN Rant (cont'd)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 207441" data-attributes="member: 2067"><p>Oh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lemme say, DN, that I agree with your entire post except for this:</p><p></p><p>"AD&D used FR as it's 'default setting'"</p><p></p><p>Woah, someone forgot to tell me and my group, what with the SCADS of AD&D stuff we got, and no one picking up *anything* FR-related in the least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't think AD&D had a default setting, as far as I can tell. FR was certainly the most successful, but I don't think it was the norm or defualt by a long shot. ^_^</p><p></p><p>Now that that's out of the way...</p><p></p><p>About the problems that getting rid of Heat-Vision causes in the flavor (and I must admit, those are some interesting ideas for the use of heat-vision), I don't see why they can't be basically preserved without Heat-Vision.</p><p></p><p>So, now drow see with Darkvision instead. Darkvision obviously can't depend upon light of any sort, and thusly depends on some other sense...some psychic impression of the surrounding areas in the eye or something of the sort. The drow have this sense, and I would believe that special effects (like the hot-clock you described) could be duplicated with vision in the "dark spectrum." Same with the decorations and stuff. Any magic that could create that should be able to do the same thing with Darkvision. Though it normally is in Black and White, I could see some color added with magical effects and the like.</p><p></p><p>Basically, don't let a contradiction keep cool stuff out of your game. Keep it in there, just alter the way it works. with the new ruleset.</p><p></p><p>Of course, you *can* keep the old ruleset, but when you can keep the flavor without having to do that, the *why* still boggles me. ^_^</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 207441, member: 2067"] Oh! :) Lemme say, DN, that I agree with your entire post except for this: "AD&D used FR as it's 'default setting'" Woah, someone forgot to tell me and my group, what with the SCADS of AD&D stuff we got, and no one picking up *anything* FR-related in the least. :) I don't think AD&D had a default setting, as far as I can tell. FR was certainly the most successful, but I don't think it was the norm or defualt by a long shot. ^_^ Now that that's out of the way... About the problems that getting rid of Heat-Vision causes in the flavor (and I must admit, those are some interesting ideas for the use of heat-vision), I don't see why they can't be basically preserved without Heat-Vision. So, now drow see with Darkvision instead. Darkvision obviously can't depend upon light of any sort, and thusly depends on some other sense...some psychic impression of the surrounding areas in the eye or something of the sort. The drow have this sense, and I would believe that special effects (like the hot-clock you described) could be duplicated with vision in the "dark spectrum." Same with the decorations and stuff. Any magic that could create that should be able to do the same thing with Darkvision. Though it normally is in Black and White, I could see some color added with magical effects and the like. Basically, don't let a contradiction keep cool stuff out of your game. Keep it in there, just alter the way it works. with the new ruleset. Of course, you *can* keep the old ruleset, but when you can keep the flavor without having to do that, the *why* still boggles me. ^_^ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My DN Rant (cont'd)
Top