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My Elven Rogue, check the math please
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<blockquote data-quote="Stalker0" data-source="post: 4128895" data-attributes="member: 5889"><p>I combined the elf and rogue knowledge we know to create an elven rogue knife fighter. I toned down crimson blade to make what I hope is an appropriate 1st level daily. Check it out.</p><p></p><p>Elven Rogue</p><p></p><p>Str: 8 (-1) Armor Class: 17</p><p>Con: 12 (+1) Fortitude Defense: 11</p><p>Dex: 20 (+5) Reflex Defense: 17</p><p>Int: 10 (+0) Will Defense: 12</p><p>Wis: 10 (+0) Initiative +5</p><p>Cha: 14 (+2) Speed (Squares): 7</p><p></p><p>Hitpoints: 24 Healing Surge HP Healed: 6</p><p>Bloodied: 12 Healing Surges/Day: 7</p><p></p><p><strong>Basic Attack Name\Attack Bonus\Damage\Range/Properties</strong></p><p>Dagger \+3 (+9 thrown) \1d4-1 (1d4+5 thrown)\5/10</p><p>Hand Crossbow \ +7 \1d6+5 \10/20</p><p> </p><p><strong>Feats, Race and Class Features</strong></p><p>Elven Accuracy </p><p>Wild Step (can shift in difficult terrain) </p><p>Elven Accuracy (see powers)</p><p>Group Awareness (+1 perception to non-elf allies within 5 squares)</p><p>First Strike (combat advantage against opponents have not yet acted in combat)</p><p>Artful Dodger: +2 to AC vs opportunity attacks.</p><p>Weapon Talent: +1 to attack rolls with dagger.</p><p>Sneak Attack (+2d6 dmg if combat advantage)</p><p></p><p><strong>Skills</strong> </p><p>Passive Perception: 17 </p><p>Passive Insight: 15 </p><p>Acrobatics: +10 </p><p>Bluff: +7 </p><p>Insight: +5</p><p>Nature: +2</p><p>Perception: +7</p><p>Stealth: +10</p><p>Thievery: +10</p><p></p><p><strong>Exploits</strong></p><p></p><p><strong>Deft Strike</strong></p><p>Rogue Attack 1</p><p>A final lunge brings you into an advantageous position.</p><p>At‐Will ✦Martial, Weapon</p><p>Standard Action</p><p>Melee or Ranged weapon</p><p>Target: One creature</p><p>Special: You can move 2 squares before the attack.</p><p>Attack: +9 vs AC (+7 with hand crossbow)</p><p>Hit: 1d4+5 damage (1d6+5 with hand crossbow)</p><p></p><p><strong>Piercing Strike</strong></p><p>Rogue Attack 1</p><p>A needle‐sharp point slips past armor and into tender</p><p>flesh.</p><p>At‐Will ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: +9 vs Reflex</p><p>Hit: 1d4+5 damage</p><p></p><p>Encounter Powers</p><p><strong></strong></p><p><strong>Positioning Strike</strong></p><p>Rogue Attack 1</p><p>A false stumble and a shove place the enemy exactly</p><p>where you want him.</p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: +9 vs Will</p><p>Hit: 1d4+5 damage, and you slide the target 2 squares.</p><p></p><p><strong>Elven Accuracy</strong> Elf Racial Power</p><p>With an instant of focus, you take careful aim at your foe and strike</p><p>with the legendary accuracy of the elves.</p><p>Encounter ✦ Weapon</p><p>Free Action Personal</p><p>Effect: Reroll an attack roll. Use the second roll, even if it's lower.</p><p>Special: You gain a +2 to the attack roll on the reroll</p><p></p><p>Daily Power</p><p></p><p><strong>Razor Edge</strong></p><p>Rogue Attack 1</p><p>You deal your enemy a vicious wound continues to bleed.</p><p>Daily ✦Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: +9 vs. Fortitude</p><p>Hit: 2d4+5 damage, and the target takes 5 damage each round. (save ends)</p><p>Miss: Half damage, and no ongoing damage.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4128895, member: 5889"] I combined the elf and rogue knowledge we know to create an elven rogue knife fighter. I toned down crimson blade to make what I hope is an appropriate 1st level daily. Check it out. Elven Rogue Str: 8 (-1) Armor Class: 17 Con: 12 (+1) Fortitude Defense: 11 Dex: 20 (+5) Reflex Defense: 17 Int: 10 (+0) Will Defense: 12 Wis: 10 (+0) Initiative +5 Cha: 14 (+2) Speed (Squares): 7 Hitpoints: 24 Healing Surge HP Healed: 6 Bloodied: 12 Healing Surges/Day: 7 [B]Basic Attack Name\Attack Bonus\Damage\Range/Properties[/B] Dagger \+3 (+9 thrown) \1d4-1 (1d4+5 thrown)\5/10 Hand Crossbow \ +7 \1d6+5 \10/20 [B]Feats, Race and Class Features[/B] Elven Accuracy Wild Step (can shift in difficult terrain) Elven Accuracy (see powers) Group Awareness (+1 perception to non-elf allies within 5 squares) First Strike (combat advantage against opponents have not yet acted in combat) Artful Dodger: +2 to AC vs opportunity attacks. Weapon Talent: +1 to attack rolls with dagger. Sneak Attack (+2d6 dmg if combat advantage) [B]Skills[/B] Passive Perception: 17 Passive Insight: 15 Acrobatics: +10 Bluff: +7 Insight: +5 Nature: +2 Perception: +7 Stealth: +10 Thievery: +10 [B]Exploits[/B] [B]Deft Strike[/B] Rogue Attack 1 A final lunge brings you into an advantageous position. At‐Will ✦Martial, Weapon Standard Action Melee or Ranged weapon Target: One creature Special: You can move 2 squares before the attack. Attack: +9 vs AC (+7 with hand crossbow) Hit: 1d4+5 damage (1d6+5 with hand crossbow) [B]Piercing Strike[/B] Rogue Attack 1 A needle‐sharp point slips past armor and into tender flesh. At‐Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +9 vs Reflex Hit: 1d4+5 damage Encounter Powers [B] Positioning Strike[/B] Rogue Attack 1 A false stumble and a shove place the enemy exactly where you want him. Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +9 vs Will Hit: 1d4+5 damage, and you slide the target 2 squares. [B]Elven Accuracy[/B] Elf Racial Power With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. Encounter ✦ Weapon Free Action Personal Effect: Reroll an attack roll. Use the second roll, even if it's lower. Special: You gain a +2 to the attack roll on the reroll Daily Power [B]Razor Edge[/B] Rogue Attack 1 You deal your enemy a vicious wound continues to bleed. Daily ✦Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +9 vs. Fortitude Hit: 2d4+5 damage, and the target takes 5 damage each round. (save ends) Miss: Half damage, and no ongoing damage. [/QUOTE]
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