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My encounters in 13th Age are too easy
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<blockquote data-quote="Retreater" data-source="post: 6273158" data-attributes="member: 42040"><p>I think I am calculating it correctly.</p><p></p><p>I typically have 4 players, so I'll run the equivalent of 8 4th level monsters. We're just starting 4th level of play this Sunday, so I haven't tested those encounters yet. But for example, I threw an owlbear (4th level large) against them, along with a large number of 4th level mooks and several 4th level troops. Adding up, it should have equalled 8 3rd level characters. The owlbear got in a few lucky swipes, so maybe "unscathed" isn't a correct term, but at the end of two double strength fights, the characters felt they had used less than 30% of their daily resources - and didn't even uncork a portion.</p><p></p><p>I don't think my tactics are bad. I've been GMing for well over 20 years and have recently been running 4E and Pathfinder, so I know I can handle tactical combat. Part of it is dice curse, where in a given evening it seems I just can't crack a 3 on a 1d20 to hit. But bad luck accounts only for part of it. Maybe I'm not getting enough attacks, or chances to hit on a miss, or when I do hit - the damage is negligible (which is the case with most "solo" monsters with multiattack like dragons). </p><p></p><p>We're all loving the feel of the system, it just isn't challenging. The players are getting bored because of the lack of challenge.</p></blockquote><p></p>
[QUOTE="Retreater, post: 6273158, member: 42040"] I think I am calculating it correctly. I typically have 4 players, so I'll run the equivalent of 8 4th level monsters. We're just starting 4th level of play this Sunday, so I haven't tested those encounters yet. But for example, I threw an owlbear (4th level large) against them, along with a large number of 4th level mooks and several 4th level troops. Adding up, it should have equalled 8 3rd level characters. The owlbear got in a few lucky swipes, so maybe "unscathed" isn't a correct term, but at the end of two double strength fights, the characters felt they had used less than 30% of their daily resources - and didn't even uncork a portion. I don't think my tactics are bad. I've been GMing for well over 20 years and have recently been running 4E and Pathfinder, so I know I can handle tactical combat. Part of it is dice curse, where in a given evening it seems I just can't crack a 3 on a 1d20 to hit. But bad luck accounts only for part of it. Maybe I'm not getting enough attacks, or chances to hit on a miss, or when I do hit - the damage is negligible (which is the case with most "solo" monsters with multiattack like dragons). We're all loving the feel of the system, it just isn't challenging. The players are getting bored because of the lack of challenge. [/QUOTE]
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My encounters in 13th Age are too easy
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