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My ENWorld Campain Is Over
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<blockquote data-quote="GlassEye" data-source="post: 4511657" data-attributes="member: 40413"><p>There were several highlights over our two years of play. My own character began as an alternate (he collected firewood in camp for the other characters while they adventured) but I still was allowed to interact with the pc's when they came back to camp. I thought it was a great way to keep alternates involved. Unfortunately, those posts were lost in the Great ENWorld Crash of '06. My wizard was a bit of a hothead sometimes and tended to rush in with quarterstaff flailing and once bull-rushed a golem into a pit of burning rubble. Fenris' character was a well-spoken warrior of noble blood. The friendship that developed between the two was pretty incredible, I think.</p><p></p><p>I could probably spend hours typing up the things I considered highlights but when it comes down to it, what matters most to me are the players and the DM. Deuce crafted a wonderful story with lots of unexpected twists that continually surprised me. And he used 'typical' fantasy elements in new ways that I really enjoyed. The wrap up included all the characters, even those who dropped out before I began playing, and was a pleasure to read. The story coupled with the roleplaying opportunities between characters/npc's made the game for me. So, thanks to Deuce and Fenris for making this a great game.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 4511657, member: 40413"] There were several highlights over our two years of play. My own character began as an alternate (he collected firewood in camp for the other characters while they adventured) but I still was allowed to interact with the pc's when they came back to camp. I thought it was a great way to keep alternates involved. Unfortunately, those posts were lost in the Great ENWorld Crash of '06. My wizard was a bit of a hothead sometimes and tended to rush in with quarterstaff flailing and once bull-rushed a golem into a pit of burning rubble. Fenris' character was a well-spoken warrior of noble blood. The friendship that developed between the two was pretty incredible, I think. I could probably spend hours typing up the things I considered highlights but when it comes down to it, what matters most to me are the players and the DM. Deuce crafted a wonderful story with lots of unexpected twists that continually surprised me. And he used 'typical' fantasy elements in new ways that I really enjoyed. The wrap up included all the characters, even those who dropped out before I began playing, and was a pleasure to read. The story coupled with the roleplaying opportunities between characters/npc's made the game for me. So, thanks to Deuce and Fenris for making this a great game. [/QUOTE]
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