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My ENWorld Campain Is Over
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<blockquote data-quote="GlassEye" data-source="post: 4512327" data-attributes="member: 40413"><p>I'd like to add that sometimes it is very hard being the only player posting. I frequently felt like I was dominating the game and that if I just didn't post so much then others would step up and take more action. I <em>know</em> that's likely not true but it's how I felt. So, if you are a player in a pbp game I beg you not to just sit back and wait for combat posts. Get deeply involved! Everyone will have a better game for it.</p><p></p><p></p><p></p><p>This was great although I think it led to the biggest mistake in this game. At one point the characters had to make a decision on how to proceed to find the cure for the mysterious disease ravaging human lands. Fenris' character thought we should proceed one way, mine thought we should go another. Both seemed firmly entrenched that the answer led their way. After several posts we just could not seem to reach a resolution (mistake!) and so agreed to both go their own ways. DT allowed it and didn't force an out-of-game solution/compromise on us. It worked and led to some great roleplaying when our separate characters had to face moral and ethical decisions but, oddly, other players in both story lines dropped out leaving one character in each story line. By that time we were well down that line and it took about two months or so before DT could work us back together. I guess the point is: flexibility is great so as a player don't let your ideas as a character affect the game in a negative way; allow for compromise.</p><p></p><p></p><p></p><p>I thought the Locusi were particularly inspired villains. Very creepy vibe. So much so that when we found that temple I was creeped out as a player and couldn't imagine anything good from sticking around.</p><p></p><p></p><p></p><p>Even though, somehow, the wizard and bard ended up in a team together protecting a bunch of townspersons from a wave of attacking orcs. This was a very fun moment for me: my character got to try a bit of leading (he sucked at it and discovered a new-found respect for the party leader) and Bloodweaver had his bard start up a little sing-song game using children's games to taunt the orcs.</p><p></p><p></p><p></p><p>Lol, that was a tarrasque? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> Maybe I'm thick-headed but I never knew. I just knew it was incredibly big and destructive.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 4512327, member: 40413"] I'd like to add that sometimes it is very hard being the only player posting. I frequently felt like I was dominating the game and that if I just didn't post so much then others would step up and take more action. I [i]know[/i] that's likely not true but it's how I felt. So, if you are a player in a pbp game I beg you not to just sit back and wait for combat posts. Get deeply involved! Everyone will have a better game for it. This was great although I think it led to the biggest mistake in this game. At one point the characters had to make a decision on how to proceed to find the cure for the mysterious disease ravaging human lands. Fenris' character thought we should proceed one way, mine thought we should go another. Both seemed firmly entrenched that the answer led their way. After several posts we just could not seem to reach a resolution (mistake!) and so agreed to both go their own ways. DT allowed it and didn't force an out-of-game solution/compromise on us. It worked and led to some great roleplaying when our separate characters had to face moral and ethical decisions but, oddly, other players in both story lines dropped out leaving one character in each story line. By that time we were well down that line and it took about two months or so before DT could work us back together. I guess the point is: flexibility is great so as a player don't let your ideas as a character affect the game in a negative way; allow for compromise. I thought the Locusi were particularly inspired villains. Very creepy vibe. So much so that when we found that temple I was creeped out as a player and couldn't imagine anything good from sticking around. Even though, somehow, the wizard and bard ended up in a team together protecting a bunch of townspersons from a wave of attacking orcs. This was a very fun moment for me: my character got to try a bit of leading (he sucked at it and discovered a new-found respect for the party leader) and Bloodweaver had his bard start up a little sing-song game using children's games to taunt the orcs. Lol, that was a tarrasque? :o Maybe I'm thick-headed but I never knew. I just knew it was incredibly big and destructive. [/QUOTE]
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