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My Epic Level Rules
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<blockquote data-quote="Lord Vangarel" data-source="post: 37220" data-attributes="member: 223"><p>For a bit of fun I've started compiling my version of what the Epic Level Rules should be. To get started here are a couple of snippets:</p><p></p><p>A character achieves epic levels after 20th level. For each additional level gained they gain the normal class benefits and 5 Epic Level Points which can be spent either to power some epic level magic or purchase epic level feats.</p><p></p><p>Once spellcasters reach 20th level they no longer gain spells normally. Instead they gain the ability to cast 1 epic level spell of their spell type for each new spellcaster level they gain in the class. For example a 23rd level wizard can cast all his normal spells and additionally 2 1st level epic arcane spells, and 1 2nd level arcane spell. Epic spells can be swapped out for lesser spells at the time of preparation.</p><p></p><p>The system will take characters on beyond epic levels to the path to become deities. A deity is essentially a template that has prerequisites which once met can be chosen by the caster. An example template is the Quasi-Hero as described below:</p><p></p><p>Requirements: At least two abilities 25+, 200 or more dedicated followers who are willing to sacrifice themselves for their hero, a great deed/misdeed that directly benefits the followers in some meaningful, beneficial, and long lasting way. Deity level sponsorship fromat least a Lesser God.</p><p>Benefits: The life-span of the Quasi-Hero becomes 10 times longer than normal. If a race normally lives to 70 years the Quasi-Hero will now live to 700 years. This aging exists to allow the Quasi-Hero time to develop into full godhood. The character remains the same physical age as previously and continues to gain the normal mental modifiers to stats as their original race however their physical stats are not modified until they reach the appropriate age in their new lifespan.</p><p></p><p>The system details epic level monsters without whom eternal existence would become dull. Monsters themselves can gain epic abilities once they exceed 40 hit dice.</p><p></p><p>Spells, the system will include epic level spells, an example is described below:</p><p></p><p>Lesser Magical Binding (Wizard/Sorcerer 1, Cleric/Druid 1)</p><p>Duration: 10 years per caster level</p><p>Epic Point Cost: 5</p><p></p><p>Description: This spell binds the effects of any one lesser spell (Level 9 or lower) to a specific location for a period of 10 years per caster level. A 21st level caster will bind the effect of the lesser spell to a site for 210 years.</p><p></p><p></p><p>Anyway, hope you all like it, feel free to comment. The link to the full set of rules can be found at <a href="http://www.aranor.co.uk/epic" target="_blank">Epic Level Rules</a>.</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 37220, member: 223"] For a bit of fun I've started compiling my version of what the Epic Level Rules should be. To get started here are a couple of snippets: A character achieves epic levels after 20th level. For each additional level gained they gain the normal class benefits and 5 Epic Level Points which can be spent either to power some epic level magic or purchase epic level feats. Once spellcasters reach 20th level they no longer gain spells normally. Instead they gain the ability to cast 1 epic level spell of their spell type for each new spellcaster level they gain in the class. For example a 23rd level wizard can cast all his normal spells and additionally 2 1st level epic arcane spells, and 1 2nd level arcane spell. Epic spells can be swapped out for lesser spells at the time of preparation. The system will take characters on beyond epic levels to the path to become deities. A deity is essentially a template that has prerequisites which once met can be chosen by the caster. An example template is the Quasi-Hero as described below: Requirements: At least two abilities 25+, 200 or more dedicated followers who are willing to sacrifice themselves for their hero, a great deed/misdeed that directly benefits the followers in some meaningful, beneficial, and long lasting way. Deity level sponsorship fromat least a Lesser God. Benefits: The life-span of the Quasi-Hero becomes 10 times longer than normal. If a race normally lives to 70 years the Quasi-Hero will now live to 700 years. This aging exists to allow the Quasi-Hero time to develop into full godhood. The character remains the same physical age as previously and continues to gain the normal mental modifiers to stats as their original race however their physical stats are not modified until they reach the appropriate age in their new lifespan. The system details epic level monsters without whom eternal existence would become dull. Monsters themselves can gain epic abilities once they exceed 40 hit dice. Spells, the system will include epic level spells, an example is described below: Lesser Magical Binding (Wizard/Sorcerer 1, Cleric/Druid 1) Duration: 10 years per caster level Epic Point Cost: 5 Description: This spell binds the effects of any one lesser spell (Level 9 or lower) to a specific location for a period of 10 years per caster level. A 21st level caster will bind the effect of the lesser spell to a site for 210 years. Anyway, hope you all like it, feel free to comment. The link to the full set of rules can be found at [url=http://www.aranor.co.uk/epic]Epic Level Rules[/url]. [/QUOTE]
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