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<blockquote data-quote="MythandLore" data-source="post: 37769" data-attributes="member: 180"><p>Here's my group's ELRs.</p><p>It's pretty basic, but it's worked fine for us for many months now.</p><p></p><p>Epic Level Characters</p><p>When a character reaches 20 levels she continues gaining class abilities as normal.</p><p>Classes do not go beyond 20th level; instead a character must gain levels in another class or prestige class they are eligible to take.</p><p>Base attack bonuses, saves, Hit Dice, etc. all continue as there classes allow.</p><p>Spell casters begin gaining Epic+1 level of spells after hitting 20th-level; They do not gain bonus spells for domains or specialization; A Transmuter-10/Red Wizard-10/Arch-mage-4 would have 10th, 11th, 12th, and 13th level spells, one of each level. </p><p>Fantastically powerful magic items called ‘Relics’ or ‘Artifacts’ can give a maximum of +20 to an ability score; magic armor and shields can give a Maximum magic bonus of +10 to AC, but there is no cap on the amount of extra abilities; Magic weapons can give a Maximum of +10 to attack and damage, but there is no cap on the amount of extra abilities; Relics are created by powerful mortals; Artifacts are created by deities.</p><p></p><p>Example of an Epic Level NPC:</p><p>Drizzt Do'Urden: male drow Ftr20, Rgr16; CR 38; Medium-size Humanoid (elf); HD 36d10+108; hp 396; Atks +40/+35/+30/+25/+20/+15/+10/+5 melee; SA favored enemy (x3), spell-like abilities, spells; SQ +2 Will save vs. spells or spell-like abilities, dark-vision 120 ft; SR 47; AL NG; SV Fort +25, Ref +18, Will +15; Str 19, Dex 25, Con 16, Int 20, Wis 19, Cha 14. He would likely have powerful magical equipment equal to several million gold pieces in value.</p></blockquote><p></p>
[QUOTE="MythandLore, post: 37769, member: 180"] Here's my group's ELRs. It's pretty basic, but it's worked fine for us for many months now. Epic Level Characters When a character reaches 20 levels she continues gaining class abilities as normal. Classes do not go beyond 20th level; instead a character must gain levels in another class or prestige class they are eligible to take. Base attack bonuses, saves, Hit Dice, etc. all continue as there classes allow. Spell casters begin gaining Epic+1 level of spells after hitting 20th-level; They do not gain bonus spells for domains or specialization; A Transmuter-10/Red Wizard-10/Arch-mage-4 would have 10th, 11th, 12th, and 13th level spells, one of each level. Fantastically powerful magic items called ‘Relics’ or ‘Artifacts’ can give a maximum of +20 to an ability score; magic armor and shields can give a Maximum magic bonus of +10 to AC, but there is no cap on the amount of extra abilities; Magic weapons can give a Maximum of +10 to attack and damage, but there is no cap on the amount of extra abilities; Relics are created by powerful mortals; Artifacts are created by deities. Example of an Epic Level NPC: Drizzt Do'Urden: male drow Ftr20, Rgr16; CR 38; Medium-size Humanoid (elf); HD 36d10+108; hp 396; Atks +40/+35/+30/+25/+20/+15/+10/+5 melee; SA favored enemy (x3), spell-like abilities, spells; SQ +2 Will save vs. spells or spell-like abilities, dark-vision 120 ft; SR 47; AL NG; SV Fort +25, Ref +18, Will +15; Str 19, Dex 25, Con 16, Int 20, Wis 19, Cha 14. He would likely have powerful magical equipment equal to several million gold pieces in value. [/QUOTE]
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