Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My Epic Level Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Vangarel" data-source="post: 39280" data-attributes="member: 223"><p>Crothian, my aim is that by providing rules for epic levels to exist it will be easier to see characters advance to them. My previous campaign stopped at around level 15, more for out of campaign reasons than campaign reasons. We were beginning to encounter problems defining these more powerful creatures/characters so I began thinking about epic level rules.</p><p></p><p>MythandLore, thanks for the notes on your epic levels, I'm open to all suggestions and appreciate any who are already using some type of rules. What I want to do is make the advancing levels more interesting by providing ranges of powerful spells, epic feats, epic level uses for skills, and of course monsters for the characters to fight.</p><p></p><p>As a note to those who haven't taken a look at what I've done so far here are the beginnings of another epic level spell:</p><p></p><p>Guardian Sphere (Wizard/Sorcerer 5)</p><p>Duration: 10 years per caster level</p><p>Epic Point Cost: 10 points</p><p></p><p>Description: This spell wards a location up to 100-ft per epic caster level against any intrusion of any type. Any character wishing to pass the guardian must make a willpower saving throw to succeed. The guardian covers all planes of existence, all spells or equal or lesser level, and all creatures. The guardian can take any form the caster desires whether it is creatures, a feeling, or something else. At the time of casting the caster can specify up to 5 conditions which will allow safe passage, these can be command words, specific individuals, special spells, or even a sequence of actions. If a character attempts to pass the Guardian Sphere and fails their saving throw they will find themselves in a life or death struggle against a suitable opponent. The opponent never tires, cannot be hurt, and cannot be affected by lesser magic. The target may think they only have to pass a short distance but they will never succeed in this event. Their only course is to retreat. The effects of such a battle leave a mental scar that stops them trying to cross the portal for a period of 1 year.</p><p></p><p></p><p></p><p>Anyway, keep your ideas coming, thanks guys.</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 39280, member: 223"] Crothian, my aim is that by providing rules for epic levels to exist it will be easier to see characters advance to them. My previous campaign stopped at around level 15, more for out of campaign reasons than campaign reasons. We were beginning to encounter problems defining these more powerful creatures/characters so I began thinking about epic level rules. MythandLore, thanks for the notes on your epic levels, I'm open to all suggestions and appreciate any who are already using some type of rules. What I want to do is make the advancing levels more interesting by providing ranges of powerful spells, epic feats, epic level uses for skills, and of course monsters for the characters to fight. As a note to those who haven't taken a look at what I've done so far here are the beginnings of another epic level spell: Guardian Sphere (Wizard/Sorcerer 5) Duration: 10 years per caster level Epic Point Cost: 10 points Description: This spell wards a location up to 100-ft per epic caster level against any intrusion of any type. Any character wishing to pass the guardian must make a willpower saving throw to succeed. The guardian covers all planes of existence, all spells or equal or lesser level, and all creatures. The guardian can take any form the caster desires whether it is creatures, a feeling, or something else. At the time of casting the caster can specify up to 5 conditions which will allow safe passage, these can be command words, specific individuals, special spells, or even a sequence of actions. If a character attempts to pass the Guardian Sphere and fails their saving throw they will find themselves in a life or death struggle against a suitable opponent. The opponent never tires, cannot be hurt, and cannot be affected by lesser magic. The target may think they only have to pass a short distance but they will never succeed in this event. Their only course is to retreat. The effects of such a battle leave a mental scar that stops them trying to cross the portal for a period of 1 year. Anyway, keep your ideas coming, thanks guys. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My Epic Level Rules
Top