My Epic Prestige Class Feedback

destriga

First Post
A player of mine brought a prestige class to my attention that he designed for when we hit epic level (about 3 lvls off). Would love comments and suggestions. And remember to each his own.

God Slayer
(Epic Prestige Class)


Requirements:

Base attack Bonus = +20
Must have either divine template or have divine rank of 0
Knowledge religion 20 ranks
Alignment = any chaotic
Hit die d10



Ability
1 Defiled Relic
2 +1 existing class lvl OR bonus feat
3 Godly Fighter
4 +1 Existing Class lvl, Bonus from defilied relic increased to +2
5 Godly spell power
6 +1 existing class lvl OR bonus feat, Godly fighter +2
7 Ignore Gods power
8 +1 Existing Class lvl, Bonus from defilied relic increased to +3
9 Greater Godly Spell power, Godly fighter +3
10 God Slayer


Defiled Relic = at first lvl the character may choose an emblem of a chosen god. Through a ritual performed over the course of 8 hours the character defiles this emblem making it there own. While the character has the emblem on there person the character gains a plus +1 extraordinary ability bonus to there saves vs spells opposite of that chosen gods alignment(i.e. good or evil)


Godly Fighter = at 3rd lvl a God Slayer gain +1 divine modifier towards by passing damage reduction increased every 3rd level(i.e. level 6 +2, level 9 +3, stopping at level 9)


Godly spell power = at 5th level a God slayer acquires the ability to absorb a spell into their soul, that they can cast. By doing so uses up a spell slot of the same level as the chosen spell. The chosen spell may not be any spell above 2nd level. By using this ability at the beginning of each day the God slayer may then use that spell as a spell like ability at will for the duration of the day.

Ignore Gods Power = at 7th level a God Slayer gains a +5 divine modifier to saves vs specified school of spell (i.e. Evocation, conjuration)


Greater Godly Spell Power = at 9th level as Godly Spell power but no higher then 4th level spells may be used

God Slayer = at 10th level a God slayer has become a great force against the gods themselves. A god slayer has come to realize that it is not just one god but all who must be defeated. The Ignore Gods power is increased to +10.
 

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Sure be as honost as you want to be. It was an idea brought up by a player of mine, and i want honost feedback. I just dont want flaming because that is not constructive.
 

Well, the PrC looks a bit weak, to be honest. It doesn't really have any offensive capabilities, and its defensive capabilities are situational. It doesn't seem to be very interesting.

The abilities should be reworded for clarity:

- Defiled Relic: There are no extraordinary ability bonuses to saves. What kind of spells does the bonus to saves apply to? Spells with an opposed descriptor, or spells cast by a caster with an opposed alignment? What happens if the chosen deity is True Neutral?

- Godly Fighter: The bonus should be untyped, unless you don't want it stacking with divine bonuses to damage or something? (The way you have it worded wouldn't do that anyway, but the divine bonus part is entirely superfluous).

- Godly Spell Power: You might want to make it clearer that it's the character absorbing his own spell at the cost of a spell slot.


Crunch problems:

- Spellcasting is required to take advantage of several abilities, but the BAB requirement and the lack of spellcasting progression means this character's spellcasting will be gimped. Any spellcasting progression carries the significant cost of losing an epic bonus feat.

- 3 out of the 4 abilities this guy gets is situational. The saves are the worst part of it, but being able to bypass 3 points of damage reduction per attack is also of little use. Overall, it seems to be very weak.


Overall fluff:
I don't really like the fluff. The abilities doesn't really seem to help killing gods or whatnot. I personally think playing a character that wants to kill all the gods seems kind of lame and suicidal. This definitely would not be a good action. For example, "Congrats, you just killed Pelor, the source of healing and sunshine. Children are crying all over the world now."
 


destriga said:
A player of mine brought a prestige class to my attention that he designed for when we hit epic level (about 3 lvls off). Would love comments and suggestions. And remember to each his own.

God Slayer
(Epic Prestige Class)


Requirements:

Base attack Bonus = +20
Must have either divine template or have divine rank of 0
Knowledge religion 20 ranks
Alignment = any chaotic
Hit die d10



Ability
1 Defiled Relic
2 +1 existing class lvl OR bonus feat
3 Godly Fighter
4 +1 Existing Class lvl, Bonus from defilied relic increased to +2
5 Godly spell power
6 +1 existing class lvl OR bonus feat, Godly fighter +2
7 Ignore Gods power
8 +1 Existing Class lvl, Bonus from defilied relic increased to +3
9 Greater Godly Spell power, Godly fighter +3
10 God Slayer


Defiled Relic = at first lvl the character may choose an emblem of a chosen god. Through a ritual performed over the course of 8 hours the character defiles this emblem making it there own. While the character has the emblem on there person the character gains a plus +1 extraordinary ability bonus to there saves vs spells opposite of that chosen gods alignment(i.e. good or evil)


Godly Fighter = at 3rd lvl a God Slayer gain +1 divine modifier towards by passing damage reduction increased every 3rd level(i.e. level 6 +2, level 9 +3, stopping at level 9)


Godly spell power = at 5th level a God slayer acquires the ability to absorb a spell into their soul, that they can cast. By doing so uses up a spell slot of the same level as the chosen spell. The chosen spell may not be any spell above 2nd level. By using this ability at the beginning of each day the God slayer may then use that spell as a spell like ability at will for the duration of the day.

Ignore Gods Power = at 7th level a God Slayer gains a +5 divine modifier to saves vs specified school of spell (i.e. Evocation, conjuration)


Greater Godly Spell Power = at 9th level as Godly Spell power but no higher then 4th level spells may be used

God Slayer = at 10th level a God slayer has become a great force against the gods themselves. A god slayer has come to realize that it is not just one god but all who must be defeated. The Ignore Gods power is increased to +10.
Nothing about these abilities necessitates a prestige class. Personally I'd just make them epic feats and be done with it. For example:

Defiled Relic: I'm sure there's a non epic feat somewhere that grants a bonus on saves v. aligned spells. So it should be a simple matter to make an epic version of said feat. Just a ballpark figure, but I'd say a +4 bonus against evil spells would be alright for an epic feat.

Godly Fighter: This ability does exactly what the 3.0 Penetrate Damage Reduction epic feat does.

Godly Spell Power: A pretty cool ability in theory, but could be abused. Personally I'd err on the side of safety and make a feat that allows a character to swap a 1st level spell slot for a 1st level spell at-will. Each time you take the feat, the spell can be one level higher.

Ignore God's Power: There's a feat in the Complete Arcane that grants a bonus v. a single school of magic. Again, making an epic version would require all of half a minute.

Overall I agree with Zelc that the idea of a PrC devoted to god slaying is pretty lame and that this PrC has no abilities which are of particular use to someone who slays gods.
 

Thanks for the response. I dont actually think the player intended to kill any gods as your thinking(although the name of the PrC does say that...). At best he would go up against a weaker version of an avatar at a much higher lvl. All great ideas thus far.
 

Man, usually I have something to say about PrCs, but... nope, nothing.

What's the direction? Since this is being built for a specific character, what is that character like? What does he want to do with it? As it is, the at-will spell thing is kind of cool, but everything else? Bland as hell. And certainly not epic. Epic tends to involve something like this:

Make it Hurt (Ex)
Once per day, on a critical hit, the <insert macho PrC name here> can harm his enemies in ways that make the stomachs of weaker players cringe. This may be as elaborate as <radio edit>, <this text censored by Fox> or <this content not suitable for younger audiences, adult audiences or grizzled war veteran audiences>. This confers <massively unfair bonus to damage> and <another, even less fair bonus to something you thought was minor until you read this>. All enemies who witness it will cry 20d6 tears into their pillow for 2d8 weeks, unless they succeed at a will save of 1 googolplex.

Disclaimer: This is not balanced, but it's sure as hell epic. Epic is epic for a reason. If the point is to toss a bunch of bonuses together to build a character, then it's probably not epic. However, if the point is to put together a set of badass abilities not covered by the rules, and expand the character off in a new direction, then it is epic. Epic should make the folks here at EN World whip out the nerf bat because they're pretty sure it isn't balanced. You will almost always have to defend why epic is not overpowered if you've done it right. (You will also be able to defend epic if you've done it right.)

Or at least that's my 2 cp.
 


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