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<blockquote data-quote="Tristissima" data-source="post: 1819012" data-attributes="member: 6162"><p>I actually already own both verway and OtE, so I guess I've got a head start. Also, the game Immortal actually did have characters start out undefined and slowly defined them over the course of the game. Unfortunately, none of them are really what I ant.</p><p></p><p>And this isn't about lecturing my players. Queer theory, to me, has a lot to say on a variety of issues, some political hotbeds, like homophobia or racism, and some not at all actually, like language. For example, when we run queer theory into the Sapir-Whorf hypothesis of linguistics (language creates/affects perception), we start to wonder if language itself is oppressive in that it, by necessity, categorizes things. Then we have to figure out what to do about that.</p><p></p><p>Sorry, I did fall into a little bit of a lecture <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>What I am thinking is that role-playing is a powerful thing, mostly because of its resistance to lecture. I am always looking for games that will allow me to truly explore issues like identity or heroism or hope, to get inside these thoughtforms, wiggle myself some room, and then PLAY, hopefully with something coming out with me that will broaden my understanding. Simply put, role-playing is art to me.</p><p></p><p>One of my attempts at a queer world actually had nothing to do with alternative sexualities, in fact, and had more to do with the Sapir-Whorf hypothesis mentioned above. I tried to develop a world in which identity itself (basically, for the purposes of the game, all mental identity-based aspects of Cha) was a crime against nature, reality, and the gods. I had a lot of Cthulhoid fun, actually, messing around with th theologies and whatnot. The major "internal" conflict of the stting was that we can't easily communicate, survive, love, and do a lot of other fun things like that without either language or separate identities, but our identities are a lie we impose on the Nameless Shadows of reality. Something like this is what I am looking for.</p><p></p><p>Maybe we could make it a web project? Anyone interested in playing with these ideas could e-mail me at werd2thenerd AT yahoo or tristissima AT gmail.</p><p></p><p>I talk too much, please forgive me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Tristissima, post: 1819012, member: 6162"] I actually already own both verway and OtE, so I guess I've got a head start. Also, the game Immortal actually did have characters start out undefined and slowly defined them over the course of the game. Unfortunately, none of them are really what I ant. And this isn't about lecturing my players. Queer theory, to me, has a lot to say on a variety of issues, some political hotbeds, like homophobia or racism, and some not at all actually, like language. For example, when we run queer theory into the Sapir-Whorf hypothesis of linguistics (language creates/affects perception), we start to wonder if language itself is oppressive in that it, by necessity, categorizes things. Then we have to figure out what to do about that. Sorry, I did fall into a little bit of a lecture :-) What I am thinking is that role-playing is a powerful thing, mostly because of its resistance to lecture. I am always looking for games that will allow me to truly explore issues like identity or heroism or hope, to get inside these thoughtforms, wiggle myself some room, and then PLAY, hopefully with something coming out with me that will broaden my understanding. Simply put, role-playing is art to me. One of my attempts at a queer world actually had nothing to do with alternative sexualities, in fact, and had more to do with the Sapir-Whorf hypothesis mentioned above. I tried to develop a world in which identity itself (basically, for the purposes of the game, all mental identity-based aspects of Cha) was a crime against nature, reality, and the gods. I had a lot of Cthulhoid fun, actually, messing around with th theologies and whatnot. The major "internal" conflict of the stting was that we can't easily communicate, survive, love, and do a lot of other fun things like that without either language or separate identities, but our identities are a lie we impose on the Nameless Shadows of reality. Something like this is what I am looking for. Maybe we could make it a web project? Anyone interested in playing with these ideas could e-mail me at werd2thenerd AT yahoo or tristissima AT gmail. I talk too much, please forgive me :-) [/QUOTE]
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