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General Tabletop Discussion
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My experience with paid D&D tools after 3+ years as a DM/Player
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<blockquote data-quote="YouMeetInATavern" data-source="post: 9698235" data-attributes="member: 7042454"><p>Thanks for posting, I've tried some of the tools and features mentioned, so throwing in my 2c...</p><p></p><p>From the player side, dynamic lighting has always felt like an anti-feature to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />. Often it means I can't see what anyone else is doing during a combat, which throws me out of the game faster than a hasted monk. Worse case is you're a human and there's no light around so you're staring at a blank screen for most of the combat. From the DM side, I found setting up walls/visibility areas was too tedious/time consuming for the benefit. I also want the map to show me where I've been, even if it's greyed out because I can't see it at the moment due to lighting/line of sight. No dynamic lighting engine really does this as far as I have experienced.</p><p></p><p>On the VTTs: Roll20 has always felt clunky to me, and Foundry feels both complicated and too automated (as in, it blurs into feeling like a computer RPG, not a TTRPG, if too many of the add-ons are in play) and it seems heavy on the maintenance side (plugins are constantly breaking due to updates, if the grumbles of the DM's I've played with are any indication!). I use ShardTabletop now in my games, having found it's a great middle ground between those extremes.</p><p></p><p>On notes/worlds: At the free tier, I used Kanka over Obsidian in one campaign simply because it was hosted and could be shared easily with the players. I guess it's not an issue if you've subbed, but for convenience it won out at the time.</p></blockquote><p></p>
[QUOTE="YouMeetInATavern, post: 9698235, member: 7042454"] Thanks for posting, I've tried some of the tools and features mentioned, so throwing in my 2c... From the player side, dynamic lighting has always felt like an anti-feature to me :(. Often it means I can't see what anyone else is doing during a combat, which throws me out of the game faster than a hasted monk. Worse case is you're a human and there's no light around so you're staring at a blank screen for most of the combat. From the DM side, I found setting up walls/visibility areas was too tedious/time consuming for the benefit. I also want the map to show me where I've been, even if it's greyed out because I can't see it at the moment due to lighting/line of sight. No dynamic lighting engine really does this as far as I have experienced. On the VTTs: Roll20 has always felt clunky to me, and Foundry feels both complicated and too automated (as in, it blurs into feeling like a computer RPG, not a TTRPG, if too many of the add-ons are in play) and it seems heavy on the maintenance side (plugins are constantly breaking due to updates, if the grumbles of the DM's I've played with are any indication!). I use ShardTabletop now in my games, having found it's a great middle ground between those extremes. On notes/worlds: At the free tier, I used Kanka over Obsidian in one campaign simply because it was hosted and could be shared easily with the players. I guess it's not an issue if you've subbed, but for convenience it won out at the time. [/QUOTE]
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Community
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My experience with paid D&D tools after 3+ years as a DM/Player
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