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My experience with playing/running Star Wars, and a tweaked version of Microlite20 to accomodate it...
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<blockquote data-quote="doghead" data-source="post: 6248986" data-attributes="member: 8243"><p>Like a lot of people, I have been looking around a 3rd Edition version that reduced the complexity of the system while keeping something that was easily recognisable by those familiar with 3rd Edition iterations, and reasonably compatible with existing material.</p><p></p><p>My first thought was that the m20 system presented here was perhaps a little more redacted than I was looking for, in particular the reduction of ability to just three and the skills to just five. But as I read more, I found myself reconsidering that evaluation. Hell, IIRC we played Boot Hill with just two (accuracy and speed) and Car Wars with three (Driving, Gunnery and one more added on for social interaction) attributes/skills.</p><p></p><p>I particularly liked the way the races were handled. Using a small list of options that can be mixed and matched then named whatever you like is much more appealing than huge lists of pre-formatted options.</p><p></p><p>One option I would probably look at incorporating would be Ken Hood's Grim and Gritty combat system. In essence this does a number of things I really like; Hit Points don't increase with level, wounds impair performance, avoiding damage and soaking damage are differentiated, and skill levels influence damage output. Despite the name, my experience is that the system creates much more dynamic combat. YMMV.</p><p></p><p>I would probably also consider changing Knight into Force User, and Light-sabre into Force Weapon. This is a result of my preferred choice of setting (in the period between the third and forth movie) and campaign (the characters are in the service of the empire) as much as anything. I also like the idea of incorporating more non-Jedi style force traditions - witches, shamen, magi, hermetic orders etc.</p><p></p><p>Anyway, thanks for sharing. Should I ever get around to running another SW game, these rules will definitely be on my list for consideration.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6248986, member: 8243"] Like a lot of people, I have been looking around a 3rd Edition version that reduced the complexity of the system while keeping something that was easily recognisable by those familiar with 3rd Edition iterations, and reasonably compatible with existing material. My first thought was that the m20 system presented here was perhaps a little more redacted than I was looking for, in particular the reduction of ability to just three and the skills to just five. But as I read more, I found myself reconsidering that evaluation. Hell, IIRC we played Boot Hill with just two (accuracy and speed) and Car Wars with three (Driving, Gunnery and one more added on for social interaction) attributes/skills. I particularly liked the way the races were handled. Using a small list of options that can be mixed and matched then named whatever you like is much more appealing than huge lists of pre-formatted options. One option I would probably look at incorporating would be Ken Hood's Grim and Gritty combat system. In essence this does a number of things I really like; Hit Points don't increase with level, wounds impair performance, avoiding damage and soaking damage are differentiated, and skill levels influence damage output. Despite the name, my experience is that the system creates much more dynamic combat. YMMV. I would probably also consider changing Knight into Force User, and Light-sabre into Force Weapon. This is a result of my preferred choice of setting (in the period between the third and forth movie) and campaign (the characters are in the service of the empire) as much as anything. I also like the idea of incorporating more non-Jedi style force traditions - witches, shamen, magi, hermetic orders etc. Anyway, thanks for sharing. Should I ever get around to running another SW game, these rules will definitely be on my list for consideration. thotd [/QUOTE]
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