Piratecat
Sesquipedalian
For folks who don't know, D&D Encounters is a WotC promotional campaign played every Wednesday for 12 weeks; you head into your local store with a 1st level PC and play one encounter in an Undermountain adventure. The thought is that since it's just 1-2 hours of time, it's easier to sneak away each week to go play. I ran across this at PAX East and thought I'd go in and try it. The cost at Your Move Games in Somerville MA was $2.
There were enough people to fill two tables in each slot (7pm and 9pm). I was lucky in that our DM was excellent, someone I already knew through Gospog. Our table was six people, four men and two women; one of the guys had never played a RPG of any type before (other than computer games like WOW and Baldur's Gate) but had wanted to give D&D a try. Everyone was friendly and fairly funny, a nice group of people.
This encounter featured non-human foes who couldn't speak. One thing that surprised me, though, is that folks weren't trying to role play within the group. That may be a side effect of tossing together six strangers.
The encounter itself was easier than I'd expected. We had a mini-skill challenge to figure out where we were headed in the dungeon, a fast fight in a sewer (six 1st lvl heroes against two fire beetles and a stirge), and then a good skill challenge to open a magically locked door. The DM handled the skill challenge in a satisfying way, allowing for player improvisation but with consequences for failure.
Overall? Good fun, even with the light role playing. I'd definitely do more of these. What have other people thought?
There were enough people to fill two tables in each slot (7pm and 9pm). I was lucky in that our DM was excellent, someone I already knew through Gospog. Our table was six people, four men and two women; one of the guys had never played a RPG of any type before (other than computer games like WOW and Baldur's Gate) but had wanted to give D&D a try. Everyone was friendly and fairly funny, a nice group of people.
This encounter featured non-human foes who couldn't speak. One thing that surprised me, though, is that folks weren't trying to role play within the group. That may be a side effect of tossing together six strangers.
The encounter itself was easier than I'd expected. We had a mini-skill challenge to figure out where we were headed in the dungeon, a fast fight in a sewer (six 1st lvl heroes against two fire beetles and a stirge), and then a good skill challenge to open a magically locked door. The DM handled the skill challenge in a satisfying way, allowing for player improvisation but with consequences for failure.
Overall? Good fun, even with the light role playing. I'd definitely do more of these. What have other people thought?