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My experiences with last night's D&D Encounters
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<blockquote data-quote="the Jester" data-source="post: 5139465" data-attributes="member: 1210"><p>Yeah, I ran a D&D Encounters session last night. We only had three people in my group (there was another group that had played the two weeks previously together that had five), but I decided to go ahead anyway since the night's game was mostly skill challenges. It went well- one of the players had never played D&D before but always wanted to, another was an old hand and the third has just started playing in the last couple of months. A good diverse mix. We had a lot of fun, but the combat they had included a guard drake and it almost took them out- for a time, two of them were down! One of those guys was a beast master ranger, though, so his companion got to keep up the fight (along with the warlock). Once they eliminated its minion allies and the monk rolled a natural 20 on his death save and came to, the tide turned. </p><p></p><p>I enjoyed the two skill challenges, too- I ran them without formally announcing them, and the players really roleplayed their ways through them both. It was very cool, very fun- even though they failed the first challenge! (Actually, so did the other group that played at the same store last night...)</p><p></p><p>Seriously, though, my party <em>could not get a break</em> when it came to the dice luck. Almost every damage die they rolled was a 1 or 2; they rolled many, many low attacks; the whole night, they only rolled two natural 20s (one death save and one attack). Poor guys- my dice were doing fine. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 5139465, member: 1210"] Yeah, I ran a D&D Encounters session last night. We only had three people in my group (there was another group that had played the two weeks previously together that had five), but I decided to go ahead anyway since the night's game was mostly skill challenges. It went well- one of the players had never played D&D before but always wanted to, another was an old hand and the third has just started playing in the last couple of months. A good diverse mix. We had a lot of fun, but the combat they had included a guard drake and it almost took them out- for a time, two of them were down! One of those guys was a beast master ranger, though, so his companion got to keep up the fight (along with the warlock). Once they eliminated its minion allies and the monk rolled a natural 20 on his death save and came to, the tide turned. I enjoyed the two skill challenges, too- I ran them without formally announcing them, and the players really roleplayed their ways through them both. It was very cool, very fun- even though they failed the first challenge! (Actually, so did the other group that played at the same store last night...) Seriously, though, my party [i]could not get a break[/i] when it came to the dice luck. Almost every damage die they rolled was a 1 or 2; they rolled many, many low attacks; the whole night, they only rolled two natural 20s (one death save and one attack). Poor guys- my dice were doing fine. :devil: [/QUOTE]
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