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My experiences with last night's D&D Encounters
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<blockquote data-quote="Ktulu" data-source="post: 5140523" data-attributes="member: 13465"><p>I'll chime in on my thoughts on D&D encounters thus far:</p><p></p><p>I'm running one table at our FLGS and a player in my group runs the other. I have had a 90% turnout at my table all 3 weeks, where he's had about a 60% (since Wednesday a number couldn't make it, but said they'd show up next week).</p><p></p><p>As far as the module is concerned, it's decent, but I do a lot to make it more engaging (I don't use the provided map, I build a replica using dungeon tiles (3-d ones when applicable). I also provide minis for all players and monsters.</p><p></p><p>As to the skill challenge, it was very good, but needed re-organizing for me to understand it. I had to read it about 3 times to realize that 1/2 of the first part is all in a town, where the second part is exploration. Once that was done, I gave the players a large hex-map that "Fayne" gave the PC's. They could determine the direction they wanted to explore, and thus allowed them to choose their path.</p><p></p><p>The best part was easily the icy prison. I had a huge displacer beast escape and played up the Syfy pictures original element to the creature, keeping it darting in and out of the shadows. The tension was high, and most though they might have to fight it.</p><p></p><p></p><p></p><p>I really enjoy the contrast between my weekly group and these players. It's far more varied. My group consists of all of us in our mid-late 20's who've been friends for 10-20 years. The Encounters group ranges from upper 40's through the teens, and includes no less than 3 women (one of which is my wife, who's tried gaming for the first time, ever).</p><p></p><p>It's a much better implementation than their regular game-days and delves were, imo. Our gamestore never ran any of that, but we're almost up to 3 tables worth of players with Encounters.</p></blockquote><p></p>
[QUOTE="Ktulu, post: 5140523, member: 13465"] I'll chime in on my thoughts on D&D encounters thus far: I'm running one table at our FLGS and a player in my group runs the other. I have had a 90% turnout at my table all 3 weeks, where he's had about a 60% (since Wednesday a number couldn't make it, but said they'd show up next week). As far as the module is concerned, it's decent, but I do a lot to make it more engaging (I don't use the provided map, I build a replica using dungeon tiles (3-d ones when applicable). I also provide minis for all players and monsters. As to the skill challenge, it was very good, but needed re-organizing for me to understand it. I had to read it about 3 times to realize that 1/2 of the first part is all in a town, where the second part is exploration. Once that was done, I gave the players a large hex-map that "Fayne" gave the PC's. They could determine the direction they wanted to explore, and thus allowed them to choose their path. The best part was easily the icy prison. I had a huge displacer beast escape and played up the Syfy pictures original element to the creature, keeping it darting in and out of the shadows. The tension was high, and most though they might have to fight it. I really enjoy the contrast between my weekly group and these players. It's far more varied. My group consists of all of us in our mid-late 20's who've been friends for 10-20 years. The Encounters group ranges from upper 40's through the teens, and includes no less than 3 women (one of which is my wife, who's tried gaming for the first time, ever). It's a much better implementation than their regular game-days and delves were, imo. Our gamestore never ran any of that, but we're almost up to 3 tables worth of players with Encounters. [/QUOTE]
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