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My experiences with last night's D&D Encounters
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<blockquote data-quote="Ktulu" data-source="post: 5145843" data-attributes="member: 13465"><p>Last night's encounter was awesome. I had fewer players this week due to some flu in the area, but the fight was still quite epic.</p><p></p><p>It started out simply enough, with the sorcerer attempting to speak with the imp. The dragonborn, however, has a hatred for devil-kin and struck out at it right away.</p><p></p><p>The warlord didn't move on his turn and took a big pile o'rocks right on his head (critical hit), nearly taking him down.</p><p></p><p>Both Sorcerer and fighter earned the take 50+ pts of damage due to going all the way down, being healed back nearly all the way up (potions, second wind, and inspiring word), and going back down again.</p><p></p><p>Moment of greatness - The warlord dropped furious smash on the iron defender, granting a huge boost to the monk, then action pointed and landed guarding strike on one of the other defenders, killing it out-right. The monk then dropped cranes wings and critted, dropping the iron defender.</p><p></p><p>The party nearly died, even requiring a full round of failed healing checks to stabilize (when one character has a +2, and the other has a -1 to the check, it's scary). Thankfully, the dragonborn fighter rolled a 20 and healed, and he was able to save the sorcerer, since he actually had the heal skill.</p><p></p><p></p><p>All in all, it was easily the deadliest fight of the night. The table across from us lost all but one character.</p><p></p><p></p><p>Excited for next week.</p><p></p><p></p><p></p><p>As an aside, on Merric's talk of skill challenge:</p><p>[spoiler] I found it to be horribly documented, as well. It was easy enough to grasp once you read it about 10 times, but it was not something that could be done "on the fly". </p><p></p><p>I reordered the challenge in a word doc, using tables to make everything flow. It was a bit of typing, but once I had everything on a nice one-page format, the whole thing was pretty easy to run.</p><p></p><p>The hardest part was handling the "random rooms". I rolled ahead of time and placed the loacations on a hex-map I drew up (the one that Fayne gave them). They could choose their direction (successes would lead them to the entrance) and got some information from the people of downshadow on what lurked through each of the corridors. This gave the players a good illusion of choice and allowed me to focus on the narrative.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Ktulu, post: 5145843, member: 13465"] Last night's encounter was awesome. I had fewer players this week due to some flu in the area, but the fight was still quite epic. It started out simply enough, with the sorcerer attempting to speak with the imp. The dragonborn, however, has a hatred for devil-kin and struck out at it right away. The warlord didn't move on his turn and took a big pile o'rocks right on his head (critical hit), nearly taking him down. Both Sorcerer and fighter earned the take 50+ pts of damage due to going all the way down, being healed back nearly all the way up (potions, second wind, and inspiring word), and going back down again. Moment of greatness - The warlord dropped furious smash on the iron defender, granting a huge boost to the monk, then action pointed and landed guarding strike on one of the other defenders, killing it out-right. The monk then dropped cranes wings and critted, dropping the iron defender. The party nearly died, even requiring a full round of failed healing checks to stabilize (when one character has a +2, and the other has a -1 to the check, it's scary). Thankfully, the dragonborn fighter rolled a 20 and healed, and he was able to save the sorcerer, since he actually had the heal skill. All in all, it was easily the deadliest fight of the night. The table across from us lost all but one character. Excited for next week. As an aside, on Merric's talk of skill challenge: [spoiler] I found it to be horribly documented, as well. It was easy enough to grasp once you read it about 10 times, but it was not something that could be done "on the fly". I reordered the challenge in a word doc, using tables to make everything flow. It was a bit of typing, but once I had everything on a nice one-page format, the whole thing was pretty easy to run. The hardest part was handling the "random rooms". I rolled ahead of time and placed the loacations on a hex-map I drew up (the one that Fayne gave them). They could choose their direction (successes would lead them to the entrance) and got some information from the people of downshadow on what lurked through each of the corridors. This gave the players a good illusion of choice and allowed me to focus on the narrative. [/spoiler] [/QUOTE]
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