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My Experiment with 5e - No Classes with Cantrips
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<blockquote data-quote="Hussar" data-source="post: 7446958" data-attributes="member: 22779"><p>You can talk about casters trying to "preserve their slots" but, after a few levels, you just have so many slots that it's not really a problem. Particularly if you have two or three casters in the group. Never minding that things like Guidance are cantrips.</p><p></p><p>One Arcane Eye spell can scout with more or less certainty a HUGE area. Unless every door is vacuum sealed, it can go anywhere and see everything. The odds of it being discovered are very small and, even if it is discovered, so what? At the absolute worst, you lose the spell. </p><p></p><p>Compare to a rogue trying to gather the same information. It's just not going to happen. The rogue will get caught and if and when he or she does get caught, there's a fair chance of losing a PC instead of a single spell slot.</p><p></p><p>Downtime to learn a new language? Tongues lasts an hour and isn't a concentration spell. Dealing with animals? Heck, speak with animals is a ritual, doesn't even cost a slot. On and on and on. 5e is very, very magic heavy. Because many of the utility spells are rituals, you can spam them all day long. And the ones that aren't often have honking long durations, meaning that you will get far, far more bang for your buck than you could ever get from a skill. </p><p></p><p>I mean, in our other campaign (Giants) we dropped a Divination spell, asked what is the most direct way to our goal, and poof, instant answer. There's no way the rogue could have gained that information so easily and most likely would have died in the attempt.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7446958, member: 22779"] You can talk about casters trying to "preserve their slots" but, after a few levels, you just have so many slots that it's not really a problem. Particularly if you have two or three casters in the group. Never minding that things like Guidance are cantrips. One Arcane Eye spell can scout with more or less certainty a HUGE area. Unless every door is vacuum sealed, it can go anywhere and see everything. The odds of it being discovered are very small and, even if it is discovered, so what? At the absolute worst, you lose the spell. Compare to a rogue trying to gather the same information. It's just not going to happen. The rogue will get caught and if and when he or she does get caught, there's a fair chance of losing a PC instead of a single spell slot. Downtime to learn a new language? Tongues lasts an hour and isn't a concentration spell. Dealing with animals? Heck, speak with animals is a ritual, doesn't even cost a slot. On and on and on. 5e is very, very magic heavy. Because many of the utility spells are rituals, you can spam them all day long. And the ones that aren't often have honking long durations, meaning that you will get far, far more bang for your buck than you could ever get from a skill. I mean, in our other campaign (Giants) we dropped a Divination spell, asked what is the most direct way to our goal, and poof, instant answer. There's no way the rogue could have gained that information so easily and most likely would have died in the attempt. [/QUOTE]
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