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General Tabletop Discussion
*Dungeons & Dragons
My explanation of alignments to my players
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<blockquote data-quote="delericho" data-source="post: 6134205" data-attributes="member: 22424"><p>I prefer the following:</p><p></p><p>Lawful: "The needs of the many outweigh the needs of the few. Or the one."</p><p></p><p>Chaotic: "The needs of the one outweigh the needs of the many."</p><p></p><p>That is, the lawful character will see himself and others as part of a larger community, and believe that by ordering that community everyone prospers. The chaotic character, on the other hand, insists that there's no such thing as society, and that it's merely an aggregate of many individuals. He will therefore seek to break down any laws and social conventions, as he believes that such things necessarily limit freedom.</p><p></p><p>Good: "The needs of others outweigh my needs."</p><p></p><p>Evil: "My needs outweigh the needs of others."</p><p></p><p>That is, the good character will work for the good of others, even to the point of sacrificing his own good. The evil character, conversely, will work for his own benefit and, at best, won't care how this affects others.</p><p></p><p>Under this model, there are two versions of Neutral. A 'weak' neutral simply doesn't care about one of the two axes (this would be Unaligned in 4e), while a 'strong' neutral actively works for a balance between the two extremes.</p><p></p><p>Naturally, none of these definitions is entirely satisfying. Given that we've been debating ethics and morality for thousands of years without clear resolution, it's hardly surprising that we don't have comprehensive answers in our games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 6134205, member: 22424"] I prefer the following: Lawful: "The needs of the many outweigh the needs of the few. Or the one." Chaotic: "The needs of the one outweigh the needs of the many." That is, the lawful character will see himself and others as part of a larger community, and believe that by ordering that community everyone prospers. The chaotic character, on the other hand, insists that there's no such thing as society, and that it's merely an aggregate of many individuals. He will therefore seek to break down any laws and social conventions, as he believes that such things necessarily limit freedom. Good: "The needs of others outweigh my needs." Evil: "My needs outweigh the needs of others." That is, the good character will work for the good of others, even to the point of sacrificing his own good. The evil character, conversely, will work for his own benefit and, at best, won't care how this affects others. Under this model, there are two versions of Neutral. A 'weak' neutral simply doesn't care about one of the two axes (this would be Unaligned in 4e), while a 'strong' neutral actively works for a balance between the two extremes. Naturally, none of these definitions is entirely satisfying. Given that we've been debating ethics and morality for thousands of years without clear resolution, it's hardly surprising that we don't have comprehensive answers in our games. :) [/QUOTE]
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