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My explanation of alignments to my players
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6140875" data-attributes="member: 1165"><p>Fine so far, but the part about "defend rules that appeal to their sense of <em>justice</em>" should probably be modified. It certainly doesn't suit lawful evil characters.</p><p></p><p></p><p></p><p>That part about lying has already drawn a critique in the thread, and for good reason. I think lying should be left out of alignment rules. Pretty much any sentence someone speaks could have a lie in it, and someone who has to carefully regulate whether every sentence is truthful or untruthful is going to find this very hard.</p><p></p><p></p><p></p><p>I'm a bit leery of this last sentence; it implies that anyone who is evil is also insane.</p><p></p><p></p><p></p><p>And I'd be a bit leery of this one too. Sometimes they just <em>don't care.</em> Suppose there's a siege and people are starving. An evil thief breaks into the food repository, which was supposed to be carefully rationed out, and steals a big chunk of it. They're either feeding themselves or they're selling it (and then probably leaving to enjoy life in a place where food isn't horribly expensive). Either way, they're not (necessarily) doing this because they want to see people starve, but because they don't care about the fate of other people.</p><p></p><p>Of course, some people might suggest those thieves are neutral; that's the stuff of alignment debates, right?</p><p></p><p></p><p></p><p>This only encourages backstabbing behavior. Admittedly not always a problem with PCs, but I'm picturing a typical drow encounter involving a bunch of rogues about to ambush the PCs, but they end up stealthily killing each other instead. The survivor, unable to defeat the PCs on his or her own, simply slinks away. (With high enough Stealth checks, the PCs might have no idea what just happened.)</p><p></p><p></p><p></p><p>Same issue as before.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6140875, member: 1165"] Fine so far, but the part about "defend rules that appeal to their sense of [i]justice[/i]" should probably be modified. It certainly doesn't suit lawful evil characters. That part about lying has already drawn a critique in the thread, and for good reason. I think lying should be left out of alignment rules. Pretty much any sentence someone speaks could have a lie in it, and someone who has to carefully regulate whether every sentence is truthful or untruthful is going to find this very hard. I'm a bit leery of this last sentence; it implies that anyone who is evil is also insane. And I'd be a bit leery of this one too. Sometimes they just [i]don't care.[/i] Suppose there's a siege and people are starving. An evil thief breaks into the food repository, which was supposed to be carefully rationed out, and steals a big chunk of it. They're either feeding themselves or they're selling it (and then probably leaving to enjoy life in a place where food isn't horribly expensive). Either way, they're not (necessarily) doing this because they want to see people starve, but because they don't care about the fate of other people. Of course, some people might suggest those thieves are neutral; that's the stuff of alignment debates, right? This only encourages backstabbing behavior. Admittedly not always a problem with PCs, but I'm picturing a typical drow encounter involving a bunch of rogues about to ambush the PCs, but they end up stealthily killing each other instead. The survivor, unable to defeat the PCs on his or her own, simply slinks away. (With high enough Stealth checks, the PCs might have no idea what just happened.) Same issue as before. [/QUOTE]
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