Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
my fighter and his odd skill selection......
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ace" data-source="post: 2050244" data-attributes="member: 944"><p>I sually put a point or two into spot and listen if they aren't class skills -- and a few points into a profession or craft (which is a class skill) for flavor --fortunetly every DM in the groups I play with gives 2 extra points per level after I started doing it so I have points to burn </p><p></p><p>In my current game we modifed the skill rules a bit to encourage variety without multi classing </p><p></p><p>we have background skills (usually knowledge based) at 3 per person that are always class skills and we give +2 skill points a level </p><p></p><p>This works OK (not great but OK) it adds a layer of unneeded complexity IMO </p><p></p><p> In the next game I am thinking about dropping class skills completely and just letting the number of points be the guide. Any class can take any skill </p><p></p><p>My reasonings</p><p></p><p>I don't use PRC's so I don't need to wrry about the skill level balance </p><p></p><p>It allows for interesting characters -- athletic mages, bookish fighters, social barbarians etc </p><p></p><p>The fighter is the primary combat specialist and he almost never has spot or listen at a decent amount. Thus they will almost l always get ambushed. They also don't have professions or any knowledge -- I don't like this effect </p><p></p><p>The simplest solution IMO is to allow anyone any skill -- The points per class (4,6,8,10) will be the deciding factor not the class</p></blockquote><p></p>
[QUOTE="Ace, post: 2050244, member: 944"] I sually put a point or two into spot and listen if they aren't class skills -- and a few points into a profession or craft (which is a class skill) for flavor --fortunetly every DM in the groups I play with gives 2 extra points per level after I started doing it so I have points to burn In my current game we modifed the skill rules a bit to encourage variety without multi classing we have background skills (usually knowledge based) at 3 per person that are always class skills and we give +2 skill points a level This works OK (not great but OK) it adds a layer of unneeded complexity IMO In the next game I am thinking about dropping class skills completely and just letting the number of points be the guide. Any class can take any skill My reasonings I don't use PRC's so I don't need to wrry about the skill level balance It allows for interesting characters -- athletic mages, bookish fighters, social barbarians etc The fighter is the primary combat specialist and he almost never has spot or listen at a decent amount. Thus they will almost l always get ambushed. They also don't have professions or any knowledge -- I don't like this effect The simplest solution IMO is to allow anyone any skill -- The points per class (4,6,8,10) will be the deciding factor not the class [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
my fighter and his odd skill selection......
Top