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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
My final 4E session
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<blockquote data-quote="ashockney" data-source="post: 6330928" data-attributes="member: 1363"><p><strong>Awesomeness</strong></p><p></p><p>Epic end of campaign uber-battles are amazingly fun and what a great opportunity for your players to enjoy their final battles!</p><p></p><p>I just completed a multi-year campaign playing through GDQ1-7 using a 4e baseline, and enjoyed it tremendously. For the final battle, the epic fight with Llolth went through multiple versions (see the MM listing) and multiple "upon reaching bloodied" and "upon reaching 0 hp" effects. The party was 26th level, and I used Llolth from the books, but just dropped her defenses to 30th level effect - the extra bump from a level gap made it even more threatening.</p><p></p><p>For the minions, I had two waves. </p><p></p><p>In the first wave, it was a total setup/ambush which unleashed two dragons, giants, and elite drow on the party simultaneously upon Llolth's disappearance.</p><p>In the second wave, it was yochlol's and web golems. The yochlols formed a ring around the outside (ranged) and all used a "shield other" effect which triggered their abilities to protect Llolth. The web golems were deadly brutes that hit like a Mac Truck, and were up tight causing havoc with anyone in melee. </p><p></p><p>Also, tactically I was BRUTAL to the healers.</p><p></p><p>It was outstanding. No doubt, 4e created a core-playset, that with limited prep, offered a high-level, and beautifully balanced (challenging) encounter as good or better than any epic tabletop RPG experience I've had.</p></blockquote><p></p>
[QUOTE="ashockney, post: 6330928, member: 1363"] [b]Awesomeness[/b] Epic end of campaign uber-battles are amazingly fun and what a great opportunity for your players to enjoy their final battles! I just completed a multi-year campaign playing through GDQ1-7 using a 4e baseline, and enjoyed it tremendously. For the final battle, the epic fight with Llolth went through multiple versions (see the MM listing) and multiple "upon reaching bloodied" and "upon reaching 0 hp" effects. The party was 26th level, and I used Llolth from the books, but just dropped her defenses to 30th level effect - the extra bump from a level gap made it even more threatening. For the minions, I had two waves. In the first wave, it was a total setup/ambush which unleashed two dragons, giants, and elite drow on the party simultaneously upon Llolth's disappearance. In the second wave, it was yochlol's and web golems. The yochlols formed a ring around the outside (ranged) and all used a "shield other" effect which triggered their abilities to protect Llolth. The web golems were deadly brutes that hit like a Mac Truck, and were up tight causing havoc with anyone in melee. Also, tactically I was BRUTAL to the healers. It was outstanding. No doubt, 4e created a core-playset, that with limited prep, offered a high-level, and beautifully balanced (challenging) encounter as good or better than any epic tabletop RPG experience I've had. [/QUOTE]
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My final 4E session
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